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Rendering Software Engineer - Frostbite

Frostbite

Vancouver

On-site

CAD 119,000 - 168,000

Full time

Yesterday
Be an early applicant

Job summary

A leading gaming technology company in Vancouver is seeking a Rendering Software Engineer to work on the Frostbite engine. Responsibilities include developing a cross-platform graphics hardware abstraction layer and collaborating with game team engineers on rendering features. The ideal candidate has a Bachelor's degree in computer science and 7 years of experience in real-time rendering. Competitive salary and benefits are offered.

Benefits

Vacation (3 weeks per year)
10 days of sick time
Extended health/dental/vision coverage

Qualifications

  • Bachelor's degree in computer science, Math or related field.
  • At least 7 years of professional programming experience in real-time rendering.
  • Experience working on multiple shipped titles on current-generation consoles.
  • Knowledge in one or more low-level graphics APIs.
  • Familiarity with modern CPU/GPU hardware architectures.
  • Experience with memory management and multi-threading.

Responsibilities

  • Develop and maintain a cross-platform graphics hardware abstraction layer.
  • Lead performance profiling and optimizations on multiple platforms.
  • Collaborate with engineers to deliver new rendering features.
  • Create and enhance tools for render engineers.

Skills

C++
Real-time rendering
Low-level graphics APIs
Graphics Debugging Tools
Memory management
Multi-threading

Education

Bachelor's degree in computer science or related field

Tools

PIX
Renderdoc
p4
git
Job description
Overview

Rendering Software Engineer - Frostbite

Join the Frostbite Rendering team as a Software Engineer working on the Frostbite engine.

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

Responsibilities
  • Develop and maintain our low-level, cross-platform graphics hardware abstraction layer for the Frostbite Engine
  • Lead performance profiling and optimizations on multiple platforms
  • Collaborate with game team engineers and the Frostbite rendering team to deliver new rendering features
  • Create and enhance tools that ensure quality experience for render engineers using Frostbite
Qualifications
  • Bachelor\'s degree in computer science, Math or related field
  • Advanced knowledge of C++ with at least 7 years of professional programming experience in real-time rendering
  • Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBX, PC)
  • Knowledge in one or more low-level graphics APIs (DX12, Vulkan, console, etc.)
  • Familiarity with modern CPU / GPU hardware architectures
  • Proficient with Graphics Debugging Tools (PIX, Renderdoc, console, etc.)
  • Experience with memory management and multi-threading with related debugging and optimization experience
Bonus
  • Professional experience working on Device Drivers
  • Professional experience developing graphics debugging tools / utilities / visualizers
  • Experience using source control systems (p4, git) in large code bases
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) CA$119,600 - CA$167,300

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits, extended health / dental / vision coverage, life insurance, disability insurance, retirement plan for regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA will also consider employment-qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Seniorities and Roles
  • Seniority level : Mid-Senior level
  • Employment type : Full-time
  • Job function : Engineering and Information Technology
  • Industries : Computer Games

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