Remote Senior Environment Artist

Bilinguallink

Outaouais

Remote

CAD 105,000 - 135,000

Full time

2 days ago
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Benefits offered by this job

Vacation and sick days
Game performance bonuses
Flexible schedule
Healthcare benefits
Parental leave top-up

Job summary

Torn Banner Studios in Ontario is seeking an Environment Artist to craft photorealistic environments for AAA titles. You will work with the level design team and fellow artists to bring concepts to life, from sculpting and texturing to final polishing.

The role offers remote/hybrid/on-site options with collaboration, feedback, and high-quality deliverables, with compensation between CAD 105,000 and CAD 135,000 depending on experience.

Qualifications

  • 3+ years of professional game development experience as an Environment Artist.
  • Experience developing AAA titles on PC and/or console.
  • Deep knowledge of environment development processes from sculpting to texturing.
  • Strong interpersonal communication and self-motivation.
  • Experience with Unreal Engine 5, Maya, Blender, Z Brush and Substance Suite.

Responsibilities

  • Oversee environments from concept to completion.
  • Produce photorealistic assets with textures and materials.
  • Collaborate with level design and other artists to realize concepts.
  • Plan, estimate and prioritize tasks while tracking progress.
  • Identify and fix performance and budget issues.
  • Incorporate feedback from the Director and Leads.
  • Ensure quality and technical accuracy of environments.
  • Help define best practices for production workflows.
  • Participate in brainstorming and concept sessions with fresh ideas.

Skills

3+ years experience
Interpersonal communication
Self-motivation

Tools

Unreal Engine 5
Maya
Blender
ZBrush
Adobe Substance Suite

Job description

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

As an Environment Artist you will have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.

Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario.

Responsibilities
  • See playable environments through from conception to completion.
  • Produce photorealistic assets, with textures and materials applied
  • Craft realistic levels and environments.
  • Work closely with the level design team and other artists to bring the concepts to life.
  • Plan, estimate and prioritize time frames for the completion of tasks while tracking progress .
  • Help identify and fix bugs, including performance and budget issues.
  • Implement and incorporate feedback from the Director and Leads into work.
  • Work with the team to achieve the desired level of quality and technical accuracy.
  • Help define best practices for our production workflows.
  • Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.'
Requirements
  • An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.
  • 3+ years of professional game development experience as an Environment Artist.
  • Experience developing AAA titles on PC and/or console.
  • Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.
  • Strong interpersonal communication skills.
  • A high degree of self-motivation and initiative-taking.
  • Experience Unreal Engine 5, Maya, or Blender, Z Brush, and Adobe Substance Suite.
Bonuses
  • Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.
  • Experience working with LMS (Layered Material Systems).
  • Background in traditional art.
  • Concept Art skills.
Benefits & Perks
  • 6.5 weeks paid vacation
  • Unlimited sick days
  • Eligible for game performance bonuses.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit tornbanner.com/careers.

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation
  • The pay range for this role is $105,000 - $135,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team’s needs for the position.
Transparency on use of AI and position vacancy
  • Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI-enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
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