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Principal Software Developer - Graphics, Mobile

Autodesk

Ontario

Remote

CAD 120,000 - 160,000

Full time

21 days ago

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Job summary

A leading company in the graphics technology sector is seeking a Principal Software Developer to join their team in Canada. This role involves modernizing graphics components and developing a graphics pipeline for various platforms. Ideal candidates will have extensive experience in C++, GPU technology, and graphics APIs, along with strong communication skills.

Benefits

Flexible working model

Qualifications

  • Minimum 12 years of relevant experience delivering professional software.
  • Minimum 2 years of experience on Android or iOS graphics development.
  • Significant experience with GPU technology and large-scale C++ development.

Responsibilities

  • Design and write robust, readable, maintainable, and extensible code.
  • Debug existing subsystems and provide lasting solutions.
  • Profile and optimize existing code on various platforms.

Skills

C++
GPU technology
Graphics APIs
Performance optimization
Object-oriented programming
Debugging
Multi-threaded programming
Communication skills

Education

Bachelor's degree in computer science

Tools

Git
Github
Clang
LLVM
Jenkins
CMake
Python

Job description

Autodesk is seeking an experienced Principal Software Developer to join the Autodesk Graphics Platform (AGP) team in Toronto, Canada. The role can also be based out Montreal, Vancouver or remote in Canada.

The Autodesk Graphics Platform (AGP) is a shared graphics system used by many Autodesk applications, including Fusion, Revit, Inventor, 3ds Max, and Maya. You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology. You will help us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc.), and develop OpenUSD-Based, Graphics Pipeline for Web, Mobile, and Desktop.

Autodesk supports FLEX working model.

You will report to Senior Engineering Manager, Graphics.

Responsibilities

Design and write robust, readable, maintainable, and extensible code that can last for years

Produce both unit tests and developer documentation for any new code

Debug existing subsystems, identify problem areas in the code, provide both quick temporary workarounds and high-quality, lasting solutions as needed

Profile and optimize existing code on a variety of platforms, and generate performance and unit tests to catch any regressions

Minimum Qualifications

Bachelor's degree in computer science or equivalent

Minimum of 12 years of relevant experience delivering professional software

Minimum of 2 years of experience on Android or iOS graphics development (Game, AR / VR, 3D Visualization etc.)

Significant experience with GPU technology, real-time techniques, graphics APIs (e.g., DirectX, OpenGL, Vulcan, Metal), shading languages (HLSL, GLSL), performance and memory optimization, and large-scale C++ development

Experience with debugging and performance profiling of C++ code, GPU shader code, and graphics pipelines

Strong object-oriented, software architecture, and C++ skills are required

Ability to work within an established, tight-knit yet geographically distributed team of developers

Good written and verbal English communication skills

Preferred Qualifications

Familiarity with USD, Hydra, Vulkan, and MaterialX

Experience with performance acceleration and memory management on Mobile Platform

Familiarity with Android / iOS Graphics Toolchain

Advanced multi-threaded programming skills

Git / Github knowledge

Knowledge of build and deployment technologies, such as Clang / LLVM, Jenkins, CMake, and Python

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