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An established industry player in the gaming world is seeking a Principal Generalist Programmer to join their dynamic team. In this pivotal role, you will be responsible for delivering and optimizing systems for the popular game Dead by Daylight, ensuring flawless performance across multiple platforms. With a focus on collaboration, you'll work closely with various teams, tackle critical bugs, and mentor junior programmers. This is an exciting opportunity to shape the future of a beloved game while being part of a vibrant and award-winning culture that values innovation and teamwork. If you're a seasoned programmer with a passion for gaming, this role is perfect for you.
Principal Generalist Programmer – Dead by Daylight
Department and team: Publishing / Programming
Status: Permanent Full-Time
Location: Middlesbrough, EN, Montreal, QC, Toronto, ON
About Behaviour Interactive: Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).
The role: We are looking for a principal programmer to join the Dead by Daylight systems team. Dead by Daylight (DbD) is a game as a service (GaaS), and the systems team is part of a larger production that includes other programming teams, game design, art, animation, and other disciplines. The systems team works on a wide variety of features that are very diverse in nature but having in common that they form the underlying systems upon which the game is based: game flow, the archives, performance, load times, multiple platforms, consoles, and others. Some features even require coding not only in the game code, but also in the backend code.
To help us achieve our long-term vision with DbD, we are looking for a Principal Generalist Programmer to integrate the team and play a pivotal role in shaping the future of the game by being accountable for the delivery of major system features.
In this role you will:
What we're looking for: