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A leading entertainment company is seeking a Previs Shot Designer in Vancouver. The ideal candidate will collaborate on shot design, animation, lighting, and editing while possessing strong problem-solving skills and proficiency in tools like Maya and Unreal. This role offers a salary range of C$85,900 to C$109,900 annually, along with a hybrid work model.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
Previs shot designers collaborate closely with the Previs Supervisor and VFX Supervisor to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, animation, composition, staging, lighting and editing.
Responsible for the following areas:
Animation+Layout: Designing and animating shots over an entire sequence.
Lighting+Rendering: Preparation of low tech, fast render aesthetic solutions.
Editing: Compiling of sequences + sound design within Adobe Premiere.
Troubleshoot assets and shots, continually looking for and suggesting improvements to increase overall efficiency and productivity
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
Capable of switching between quality levels of anim from rough blocking & staging to higher polish if and when necessary
Comfortable communicating and collaborating with other departments across ILM
Demonstrate flexibility with iterative process
Take initiative to acquire new skills and think outside of the box
Bachelor's degree or equivalent degree in Computer Science, computer visualization, or computer animation required.
3+ years of experience in visual effects and/or feature animation film
Proficiency with Unreal, Linux and Maya
Advanced problem solving skills
Experience in animation, previs and/or layout
A reel demonstrating strong creative and technical ability in photo-realistic 3D with a focus on animation or previs
Strong sense of composition, animation, blocking, camera movement and cinematic terminology
Nice to have:
Basic knowledge of Nuke, Mari, Arnold, V-Ray, Zbrush and Photoshop
Experience in modeling, rigging, texturing and lighting
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