Presentation Software Engineer - EA SPORTS NHL (TFT)

Global Sports Jobs Limited

Vancouver

On-site

CAD 90,000 - 130,000

Full time

14 days+
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Benefits offered by this job

Vacation (3 weeks per year)
Sick time (10 days per year)
Extended health/dental/vision coverage
Basic life insurance

Job summary

EA SPORTS in Vancouver, BC, seeks a capable engine programmer to develop and support core presentation technologies for the NHL franchise. You will collaborate with designers and engineers to create immersive broadcast experiences and robust runtime architectures across multiple platforms.

The role emphasizes profiling, debugging, and optimizing for memory, CPU, and GPU budgets, plus leveraging internal and external technologies within the Frostbite ecosystem to streamline workflows.

Qualifications

  • 3+ years of professional software or game development experience.
  • Strong proficiency in C++ with solid object-oriented design and data structures.

Responsibilities

  • Collaborate with designers, animators, artists, and engineers to develop immersive presentation features and authentic broadcast experiences.
  • Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
  • Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
  • Profile, debug, and optimise presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.
  • Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.
  • Develop and support core technologies that bring the game's storytelling and broadcast presentation to life, including authoring tools and workflows for dynamic cameras, character choreography, replays, and broadcast overlays.

Skills

C++
Multithreading
Memory management
Debugging
Collaboration

Education

Bachelor's degree in computer science or related field

Tools

Python
Lua
C#

Job description

About the Role

This is a temporary, full-time role within the EA SPORTS NHL franchise, based in Vancouver, British Columbia. The engineer will develop and support the core technologies that bring the game's storytelling and broadcast presentation to life, collaborating closely with designers, animators, artists, and fellow engineers. The role involves owning presentation systems across all development phases, from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.

Key Responsibilities
  • Collaborate with designers, animators, artists, and engineers to develop immersive presentation features and authentic broadcast experiences.
  • Design and implement robust runtime architectures for dynamic cameras, cinematic sequences, transitions, and broadcast overlays.
  • Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features.
  • Profile, debug, and optimise presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets.
  • Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies.
  • Develop and support core technologies that bring the game's storytelling and broadcast presentation to life, including authoring tools and workflows for dynamic cameras, character choreography, replays, and broadcast overlays.
Required Experience & Qualifications
  • 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Experience in utilising AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
Preferred Skills
  • Experience with scripting or managed languages (e.g., Python, C#, Lua) for tooling and automation.
Workplace

Vancouver, British Columbia, Canada

Benefits & Perks
  • Vacation (3 weeks per year to start)
  • 10 days per year of sick time
  • Extended health/dental/vision coverage
  • Basic life insurance
About the Company

EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

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