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Presentation Software Engineer (C++) - EA SPORTS FC

EA SPORTS

Vancouver

On-site

CAD 115,000 - 162,000

Full time

Yesterday
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Job summary

EA SPORTS is seeking a Presentation Software Engineer (C++) to join their team in Vancouver. The role involves designing and writing C++ code for game presentations, collaborating with designers, and developing efficient code for various platforms. Candidates should have extensive experience in C++ and game engines, with a strong focus on creativity and teamwork.

Benefits

Vacation (3 weeks per year)
10 days sick time per year
Paid top-up to EI/QPIP benefits
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan

Qualifications

  • 8+ years experience in C++ and object-oriented design.
  • 4+ years of experience in game engine experience is a plus.
  • Experience with source control systems.

Responsibilities

  • Design and write C++ code for visual presentation.
  • Work with designers to orchestrate camera and audio.
  • Develop stable and efficient code using proprietary engine.

Skills

C++
Object-oriented design
Scripting languages (Python, Lua)
Interpreted languages (C#)

Education

Bachelor's degree in Computer Science or related field

Tools

Game engines (Unity, Unreal)
Source control systems

Job description

Presentation Software Engineer (C++) - EA SPORTS FC

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Presentation Software Engineer (C++) - EA SPORTS FC

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Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

You will be joining a team of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable sports IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

As a Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.

Your Responsibilities

  • Bring the vision of the artists and designers to life.
  • Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
  • Design, architect, and document technical designs for Presentation systems.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Support and collaborate with content creators across different game development disciplines.
  • Iterate on mechanics from both a functional and experiential standpoint alongside a designer.
  • Work independently with minimal supervision and communication status.
  • Proper use of common software engineering design patterns and paradigms.

Your Qualifications

  • Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
  • 8+ Years Experience in C++ and object-oriented design and implementation.
  • 4+ Years of Experience in Game engine experience is a plus (Unity/Unreal).
  • 8+ Years of experience in software programming practices.
  • 6+ Years Experience in scripting languages (Python, Lua) and interpreted languages (C#) is a plus.
  • Experience with source control systems.

Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) * $115,100 - $161,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Engineering and Information Technology
  • Industries
    Computer Games

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