Online Game Engineer - Full-Stack & Networking (NHL)

Electronic Arts Ltd

Vancouver

Hybrid

CAD 122,000 - 171,000

Full time

14 days+

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Job summary

Electronic Arts in Vancouver, BC is seeking an experienced Online Engineer to develop and extend online game features for a connected play experience. You will work on both client and backend services, collaborating with Designers, Artists, and Engineers across domains in a hybrid model (3 days per week at the EAV Studio in Burnaby).

Reporting to the Technical Director, you will build on a native engine, optimize live systems, and integrate third-party APIs while advancing real-time networking

Qualifications

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • 5+ years of experience in C++ software development.
  • Knowledge of networking protocols, client/server, peer-to-peer, and multi-threaded architectures.
  • Experience with real-time game networking.

Responsibilities

  • Develop technical solutions for online game features.
  • Do full stack development working on both game client and backend services.
  • Work with Designers, Artists, and Engineers from other domains.
  • Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
  • Iterate and design improvements to live systems and workflows.
  • Work with 3rd party and internal software APIs.

Skills

C++ development
Networking protocols
Multi-threading

Education

Bachelor's degree in computer science or related field

Job description

Electronic Arts in Vancouver, BC is seeking an experienced Online Engineer to develop and extend online game features for a connected play experience. You will work on both client and backend services, collaborating with Designers, Artists, and Engineers across domains in a hybrid model (3 days per week at the EAV Studio in Burnaby).

Reporting to the Technical Director, you will build on a native engine, optimize live systems, and integrate third-party APIs while advancing real-time networking

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