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Machine Learning Engineer – Xbox Games Technology Group – The Coalition

Microsoft Corporation

Vancouver

On-site

CAD 98,000 - 194,000

Full time

Yesterday
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Job summary

A leading company is seeking a Machine Learning Engineer to enhance game development efficiency through innovative machine learning applications. The role involves collaborating with cross-functional teams to implement impactful solutions, focusing on generative animations and automated testing. Ideal candidates will have a strong background in Python and experience with deep learning techniques.

Qualifications

  • 2+ years technical engineering experience in Python.
  • 1+ years’ experience as a Machine Learning Engineer.

Responsibilities

  • Apply machine learning to tools and processes for game development.
  • Contribute to machine learning projects and deliver impactful solutions.
  • Collaborate with artists, designers, and engineers.

Skills

Python
C#
C++
Rust
Problem Solving

Education

Bachelor's Degree in Computer Science

Job description

Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development. At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.

Machine Learning as a focus area has exploded over the past few years and it has been exciting to see so many ways in which it can be applied to games development. The Coalition is looking to hire a Machine Learning Engineer to join the team responsible for exploring these areas of research and directly applying them to impact our game development process. We directly support the team by finding ways to improve developer efficiency, allowing our game designers, animators and engineers to focus on what they do best. Some areas we are exploring are generative animations, automated testing using reinforcement learning agents, and multi-modal language models. This candidate can wear many hats and is comfortable diving into different technology stacks, including languages like Python, C#, C++, and Rust.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

  • Apply machine learning to tools and processes to help developers and artists make games more efficiently.

  • Actively contribute to machine learning projects with a focus on applied research and delivering impactful solutions to our customers.

  • Work closely with various disciplines, including artists, designers and other engineers, to gather requirements, deliver and iterate on features for our customers.

  • Keep up to date with the latest research in machine learning.

Qualifications

Required Qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience in Python AND at least one statically typed language like Java/C#/C++/Rust

  • OR equivalent experience

  • 1+ years’ experience as a Machine Learning Engineer OR equivalent professional experience relevant to the responsibilities above

  • Experience with modern deep learning models, techniques and frameworks

Preferred Qualifications

  • Experience working in a cross-functional team.

  • A growth mindset and highly capable problem-solving abilities.

  • Effective communicator; ability to work closely with other high-caliber engineers and artists.

  • Demonstrates a strong ability to work independently, taking ownership of tasks and driving them to completion

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $98,300 - $193,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $127,200 - $208,800 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications for the role until May 30, 2025.

#thecoalitionjobs

#gamingjobs

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .

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