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Level Designer position open at Ubisoft Toronto

Mapcore

Old Toronto

On-site

CAD 80,000 - 100,000

Full time

30+ days ago

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Job summary

An innovative studio in Toronto is seeking a passionate Level Designer to craft immersive game levels and gameplay experiences. In this dynamic role, you will collaborate with a creative team to prototype environments, integrate gameplay elements, and ensure a coherent story throughout the game. With a focus on creativity and teamwork, this position offers the chance to contribute to exciting projects in a stimulating work environment. If you thrive in a collaborative setting and have a passion for video game design, this is an opportunity to make a significant impact in the gaming industry.

Qualifications

  • 3-5 years of experience in video game level design and production.
  • Strong creative skills and ability to challenge players.

Responsibilities

  • Create and implement game levels based on the creative vision.
  • Collaborate with level artists to ensure playability and graphics support.

Skills

Teamwork
Creativity
Critical Thinking
Analytical Skills
Player Empathy

Education

Attestation of collegial studies in video game level design

Job description

Level Designer

Ubisoft is a world leader in the entertainment industry, with a variety of hit brands including Assassin’s Creed, Tom Clancy’s Splinter Cell, and Far Cry. To build on its achievements and share its future successes, Ubisoft is looking for great talent to join its new Toronto development studio. The studio is located in West Toronto in the unique and growing trendy area known as “The Junction”.

We favor diversity, creativity and the desire to succeed as a team. If you’ve got the skills and drive, you’ll have the opportunity to help build the best video game studio in Toronto. The opportunities to learn and progress are endless. There’s a real buzz about the place; if you’re looking for a stimulating and cool work environment that fosters a balance between personal and professional lives, you’ll find it here at Ubisoft Toronto.

Summary:

The incumbent will create the game levels and create and/or implement the gameplay situations based on the creative vision.

Type of Position: Permanent

Responsibilities:

The main and routine functions of the Level Designer are to:

  1. Understand the part that his/her level plays in the overall game experience based on the creative director’s vision;
  2. Be familiar with the script and, more specifically, with the episodes in his/her level so that the story remains coherent;
  3. Prototype the environment, establish the layouts, and suggest ways of using the interactive and non-interactive elements to create the desired emotions;
  4. Communicate the results of the prototype to the other crafts in order to validate the intentions and have the level design TD assess the technical feasibility and the quality of the maps (game design director);
  5. Work in collaboration with the level artists to ensure that the playability of the level and the graphic elements support each other;
  6. As the project progresses, integrate the elements produced in the map (new gameplay, AI, sound, etc.);
  7. Control the accessibility, understanding, and level of difficulty of the level;
  8. Correct the level design bugs entered into the database by testers;
  9. Carry out all other related tasks.


Training:

Attestation of collegial studies in video game level design and production or equivalent.

Relevant Experience:

Minimum 3-5 years’ experience in video game level design and production or any other relevant experience.

Other Skills:

  • Ability to work well as part of a team;
  • Creativity, ability to challenge the player;
  • Critical and analytical sense;
  • Structure and rigour;
  • Ability to put oneself in the player’s shoes.
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