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Level Designer - Gears of War - The Coalition

The Coalition Studio

Vancouver

On-site

CAD 85,000 - 167,000

Full time

4 days ago
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Job summary

The Coalition Studio is seeking a Level Designer to work on the Gears of War franchise. The role involves designing engaging game levels, necessitating experience in game design and proficiency in Unreal Engine. Join a diverse team dedicated to innovation and inclusion in the gaming industry.

Qualifications

  • 4+ years experience in game development and design required.
  • 3+ years experience working with visual game editors, ideally Unreal Engine.
  • Knowledge of gameplay systems in levels preferred.

Responsibilities

  • Design and implement levels from conception to polish.
  • Collaborate with level designers, technical designers, and artists.
  • Use Unreal tools to create memorable challenges and scripted events.

Skills

Game Development
Level Design Fundamentals
Collaborative Development

Education

Associate's Degree in relevant field
Bachelor's Degree in relevant field

Tools

Unreal Engine

Job description

Level Designer - Gears of War - The Coalition
Level Designer - Gears of War - The Coalition

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The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.

The Coalition is seeking an inspiring, highly motivated Level Designer with a proven track record of delivering highly engaging, high-quality levels in action games. In this position you will work with the Lead Level Designer to design and implement multiple levels from conception to the final stages of polish. You will be expected to partner with other members of the Level Design team, the Level Art Team, programmers, and other design disciplines to help make the design vision set out by design direction a reality.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities

  • Ideate and steward the design of multiple levels from conception to the final stages of polish.
  • Use Unreal as well as proprietary tools to create and debug levels.
  • Own the design and quality of your levels.
  • Regularly collaborate with other level designers, technical designers, and artists.
  • Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.)
  • Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events.
  • Participate in critique sessions to provide input to personal and peers’ work.
  • Regularly present your work to your leads and adjust quickly to Feedback.
  • Create and maintain design documentation.

Qualifications

Required Qualifications:

  • Associate's Degree in Computer Science, Art, Writing, Behavioral Science, Game Design, or related field AND 4+ years experience in game development and design, systems design, content production, or related field
    • OR Bachelor's Degree in Computer Science, Art, Writing, Behavioral Science, Data Science, Game Design, or related field AND 2+ years experience in game development and design, systems design, content production, or related field
    • OR equivalent experience
  • 3+ year's of experience working on visual game editors, ideally Unreal Engine.
Preferred Qualifications

  • Experience with the level design fundamentals, constraints, and narrative.
  • Knowledge and experience using gameplay systems in levels.
  • Experience working collaboratively in a cross-discipline development environment

Game Design IC4 - The typical base pay range for this role across Canada is CAD $85,000 - CAD $166,800 per year.

Find Additional Pay Information Here

https://careers.microsoft.com/v2/global/en/canada-pay-information.html

Microsoft will accept applications for the role until June 8, 2025.

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Seniority level
  • Seniority level
    Not Applicable
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Design, Art/Creative, and Information Technology
  • Industries
    Entertainment Providers

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