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Level Designer

Gardens Interactive

Vancouver

Remote

CAD 121,000 - 150,000

Full time

2 days ago
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Job summary

Gardens Interactive cherche un Level Designer pour créer des espaces de jeu captivants. Le candidat idéal aura au moins 3 ans d'expérience et maîtrisera Unreal Engine. Ce rôle collaboratif se concentre sur la conception de niveaux qui favorisent des expériences de jeu mémorables dans une équipe passionnée par la création de mondes immersifs.

Benefits

Salaires compétitifs
Options d'actions
Couverture médicale, dentaire et visuelle
Assurance vie et invalidité
Contributions au 401k/RRSP
Congé parental payé
Retraites d'entreprise biannuelles
Allocation pour l'éducation continue

Qualifications

  • Expérience de 3 ans minimum en conception de niveaux.
  • Un projet expédié dans le domaine de la conception de niveaux.
  • Capacité à communiquer et articuler ses conceptions.

Responsibilities

  • Créer des espaces de jeu engageants et stimulants.
  • Collaborer avec des départements pour la conception de mécaniques de navigation.
  • Comprendre l'impact du multijoueur sur le design des niveaux.

Skills

Conception de niveaux
Communication
Créativité

Education

Diplôme en design de jeux

Tools

Unreal Engine

Job description

At Gardens Interactive, we believe that immersive gameplay is the heartbeat of every great game. Our mission is to connect people through the universal power of play by fostering meaningful relationships, celebrating artistry, and supporting vibrant, inclusive communities. We're building magical, shared, and deeply social experiences that bring players together and we know that thoughtfully designed worlds and gameplay spaces are essential to making that vision come alive. We're looking for a Level Designer who is excited to shape the moment-to-moment journeys of players and collaborate closely with a team that values care, creativity, and connection.

Responsibilities

  • Author small high-fidelity gameplay spaces that challenge players to overcome navigation and combat obstacles
  • Work closely with system and combat design for enemy, reward, and misc content placement
  • Collaborate across departments to assist with the design, prototyping, implementation, and maintenance of navigation mechanics
  • Understanding of multiplayer impact on level design flow and pacing

Qualifications

  • 3+ years' experience in a level design role
  • Shipped at least one project as a level designer
  • Knowledge of level, collision, and navigation authoring in Unreal Engine
  • Ability to clearly communicate and articulate your designs

Our Interview Process:

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

  • Step 1: Talent Lead - Introductory Call
  • Step 2: HIring Manager - Domain Interview
  • Step 3: Two Gardeners of Same Discipline - Craft Interview
  • Step 4: Two Gardeners of Other Discipline - Studio Values Interview

Who We Are

We're a game studio founded by the creators behind titles such as Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Firewatch, and more! Our name reflects our mission: to cultivate rich, immersive worlds that foster meaningful connections and lasting friendships. We believe in creating lush, living environments where players can engage in surprising multiplayer experiences and grow together with the support of their communities.

Our commitment to inclusivity and transparency drives us to create a work environment where every voice is heard and valued. We are a fully distributed and remote studio. We offer competitive pay, stock options, flexible non-accrual paid time off, and comprehensive benefits, including full medical, vision, dental, and 401k contributions.

We're excited to be developing our flagship title - a shared 3D fantasy adventure inspired by our favorite online gaming memories. This is the world we’re passionate about building and the world we want to experience every day.

Gardens Offers:

  • Competitive Salaries and Pay Transparency
  • Stock Options
  • Medical, Dental, and Vision Coverage (100% for Individuals and 90% for Dependents)
  • Life Insurance, Short Term & Long Term Disability, and numerous other benefits
  • 401k contributions (USA) / RRSP plan + DPSP contributions (Canada)
  • Paid Parental Leave
  • Biannual Company Retreats
  • Continued Education Allowance
  • A fully-distributed studio across North American Timezones (US & Canada)

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Encouragement:

We believe that diverse perspectives make our team stronger and our games better. If you’re excited about this role but don’t meet every single requirement, we encourage you to apply anyway. Studies show that marginalized groups, especially those of women and people of color, are less likely to apply unless they meet every criterion. At Gardens Interactive, we value potential, passion, and a willingness to grow. We hope you will join us in shaping the future of gaming.

Compensation Range: $121.9K - $149.3K

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