Lead Material Artist: World/Props for Open-World AAA

NBCUniversal

Quebec

In loco

CAD 100.000 - 130.000

Tempo pieno

10 giorni fa

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Descrizione del lavoro

NBCUniversal is seeking a Lead Material Artist (World/Props) to define and drive world material systems for an ambitious interactive open-world experience. This role is responsible for ensuring environment and prop materials achieve a high level of visual quality, consistency, and scalability across large and diverse environments, from high-end platforms to mobile.

The Lead Material Artist will work closely with the Associate Art Director – City Environment, Technical Art, and cross-disciplinary

Competenze

  • Extensive experience in AAA game development focusing on environment materials.
  • Proven leadership of a team of artists.
  • Lead on at least one shipped AAA title.
  • Strong portfolio of world and prop materials.
  • Strong understanding of PBR workflows, surface definitions, and shader systems.
  • Experience with real-time pipelines and multi-platform constraints.
  • Experience with Unreal Engine.

Mansioni

  • Translate art direction into high-end world and prop materials that meet visual and technical requirements.
  • Lead and manage the world material team, ensuring consistency and quality across assets.
  • Define, maintain, and evolve scalable material pipelines, workflows, and best practices.
  • Create and oversee surface materials, tiling systems, and modular shader approaches.
  • Ensure consistency and scalability across environments, props, and large-scale worlds from high-end to mobile targets.
  • Collaborate closely with Environment, Tech Art, and Lighting teams for proper integration.
  • Ensure correct implementation within rendering, shading, and runtime systems.
  • Act as a bridge between art, technical art, and pipeline development teams.

Conoscenze

AAA game dev
Lead artist
Unreal Engine 5
PBR workflows
Shader systems
Team leadership
Multi-platform

Strumenti

Unreal Engine 5

Descrizione del lavoro

NBCUniversal is seeking a Lead Material Artist (World/Props) to define and drive world material systems for an ambitious interactive open-world experience. This role is responsible for ensuring environment and prop materials achieve a high level of visual quality, consistency, and scalability across large and diverse environments, from high-end platforms to mobile.

The Lead Material Artist will work closely with the Associate Art Director – City Environment, Technical Art, and cross-disciplinary

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