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Intermediate Look Development Artist

Sony Imageworks

Vancouver

On-site

CAD 60,000 - 80,000

Full time

7 days ago
Be an early applicant

Job summary

A leading visual effects studio is seeking an Intermediate Look Development Artist to create and refine materials for characters and environments. Candidates should possess 3-5 years of industry experience, showcasing strong artistic and technical skills. Proficiency in look development software such as Katana and Maya, along with good communication and teamwork skills, is essential. The role offers a competitive salary range of $37.50 - $53.80/hr and benefits including healthcare and tuition reimbursement.

Benefits

Healthcare
Tuition reimbursement
Vacation leave

Qualifications

  • Portfolio showcasing strong artistic and technical skills.
  • Solid understanding of shading, lighting, and rendering.
  • Basic knowledge of shell scripting.
  • Good understanding of colorspace workflows.

Responsibilities

  • Create and refine materials for characters and environments.
  • Collaborate with teams to achieve desired looks.
  • Deliver high-quality work on time.
  • Optimize scenes for performance.

Skills

Shading and lighting techniques
Problem-solving
Communication skills
Teamwork

Education

3-5 years of industry experience

Tools

Katana
Maya
Arnold
Linux/UNIX
Python
Mari
Substance Painter
Photoshop
Mudbox
ZBrush
Substance Designer

Job description

Sony Pictures Imageworks Canada Inc.

1285 W Pender St Vancouver, BC V6E 4B1



Project based, Full Time



Language in work environment - English



Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable



What you'll be doing

As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.



Responsibilities:

â- Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities

â- Collaborate with Texture artists to achieve the desired look

â- Follow the project's art direction and style guides, and contribute your own ideas and suggestions

â- Deliver high-quality work on time and participate in reviews

â- Communicate effectively with team members and proactively bring up suggestions and issues

â- Address feedback notes and take initiative to improve the work both artistically and technically

â- Ensure quality, accuracy, and consistency of assets in varying lighting scenarios

â- Maintain references and use proper colorspace workflows

â- Solve problems and assist other artists with technical issues

â- Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow

â- Optimize scenes to run efficiently, and create simple variation and instancing setups



What we need to see

â- A portfolio that showcases strong artistic skills and technical abilities

â- Solid understanding of shading, lighting, and rendering techniques

â- Proficient in look development software like Katana, Maya, Arnold, or other rendering software

â- Intermediate lighting and general compositing experience a plus

â- Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus

â- Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer

â- Good understanding of colorspace workflows

â- Strong problem solving, organization, communication, and teamwork skills

â- 3-4 years of production experience



The anticipated base salary for this position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.



Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.



We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.



*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.



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