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Intermediate Build & Platform Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver

Hybrid

CAD 90,000 - 135,000

Full time

2 days ago
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Job summary

A leading game studio in Vancouver is seeking a versatile intermediate engineer to enhance their development pipelines and platform integrations. The role involves creating and maintaining build systems and tools to optimize team productivity, and it supports a four-day work week along with various work arrangements including remote options.

Qualifications

  • 3+ years experience with Unreal Engine 4/5.
  • Experience in commercial game development.
  • Proficient in C++ and at least one scripting language.

Responsibilities

  • Design and maintain automated build systems.
  • Develop tools to improve content pipeline tasks.
  • Integrate platform features within Unreal Engine.

Skills

C++
Python
Build Systems
Automation
Collaboration

Tools

Unreal Engine
Version Control
Profilers

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing afour-day work weekas well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is searching for a versatile intermediate engineer to keep our development pipelines and platform integrations running smoothly. You’ll architect and maintain reliable build systems, craft internal tools to boost team productivity, and work directly in the Unreal Engine 5 codebase to support platform and middleware integration. You’ll collaborate across disciplines to empower every artist, designer, and programmer to work efficiently.

What You’ll Tackle:


Build Systems & CI/CD:
  • Design, automate, and monitor asset and code builds for multiple platforms (PC, console, etc.) using Unreal Build Tool, ADO/Jenkins/TeamCity (or similar), and scripting (Python, PowerShell).
Developer Tooling:
  • Develop and maintain intuitive tools (CLI and GUI) to streamline content pipeline tasks, version control, profiling, and performance analysis.
Platform & Middleware Integration:
  • Work directly within Unreal Engine to integrate third-party platform features (e.g., SDKs, online services, middleware APIs) and ensure cross-platform compatibility.
Infrastructure & Scalability:
  • Implement distributed and cloud-based build solutions (e.g., Incredibuild) to minimize turnaround time and maintain rapid iteration cycles.
Quality Gates
  • Integrate automated tests, static analysis, and validation steps to ensure stability for every check-in.
Cross-Disciplinary Collaboration:
  • Partner with gameplay, art, animation, audio, and production teams to identify workflow friction and deliver improvements across tools, platforms, and builds.
Performance & Stability:
  • Profile editor/cook times, resolve performance bottlenecks, and keep builds efficient in terms of disk, bandwidth, and CPU usage.
Continuous Improvement:
  • Stay up-to-date with advances in Unreal Engine (e.g., build tool enhancements, modular workflows, new platform features) and share insights with the team.
You’ll Thrive Here If You:
  • Have 3+ years experience building and maintaining automated pipelines for Unreal Engine 4/5 or similar game engines.
  • Shipped at least one commercial game or large update, owning build, tools, or platform integration.
  • Write clean, maintainable C++ and are fluent in at least one scripting language (Python preferred).
  • Enjoy solving tricky build/tooling/platform issues and explaining fixes clearly to any teammate.
  • Are comfortable with version control (Perforce, Git) and modern profiler/debugger suites.
  • Value collaboration, code quality, and continuous learning.
Bonus XP:
  • Deep knowledge of Unreal Build Tool, platform SDK integration, or asset pipeline optimization.
  • Experience speeding up builds with distributed tech (Incredibuild, FASTBuild).
  • Passion for tools and processes that improve team productivity, accessibility, and inclusivity.

$90,000 - $135,000 a year

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