Head of Environments - Netflix Animation Studios

Netflix

Vancouver

On-site

CAD 204,000 - 279,000

Full time

14 days+
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Benefits offered by this job

Medical/dental/vision plans
Retirement programs
Paid leave and time off

Job summary

Netflix Animation Studios seeks a Head of Environments to lead environment asset creation for major animated features. You will oversee Modeling, Surfacing, and Matte Painting, guiding technical and artistic approaches to deliver production-ready 3D environments that support the director's vision.

You will mentor artists, define canonical workflows, and collaborate with Directors, Art Directors, and VFX Supervisors to ensure high-quality, efficient environments across multiple departments in a

Qualifications

  • 10+ years of experience in environment asset creation for film, TV, or games
  • 5–7 years in leadership/supervisory roles on large-scale animated features or VFX
  • Expert knowledge of environment modeling/surfacing workflows and 3D asset pipelines
  • Strong leadership and mentoring skills with ability to collaborate across disciplines

Responsibilities

  • Lead and supervise environment asset creation across the show, providing guidance for environments, sets, and props
  • Define creative and technical approaches for modeling, surfacing, camera projections, and matte painting in line with the Director's vision
  • Drive reviews and provide actionable feedback to Modeling, Surfacing, and DMP teams
  • Collaborate with Directors, Production Designers, Art Directors, and VFX Supervisors to translate 2D concepts into production-ready 3D assets
  • Define and maintain efficient asset-creation tools and standardized workflows with pipeline teams
  • Ensure environment assets meet high technical standards and integrate with Layout, Lighting, and Compositing
  • Manage bids, schedules, and resource priorities with Production Management
  • Mentor and support supervising artists and foster a positive team culture
  • Communicate complex concepts clearly across disciplines
  • Foster inclusion and collaboration across teams

Skills

Leadership
Environment art
Maya
ZBrush
Substance
RenderMan
ShotGrid
Mentoring

Tools

Katana
RenderMan
ShotGrid

Job description

Job Summary

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. Come join us!

The Head of Environments works inside of NAS as the show-based leader for all digital environments, sets, and props. They will partner closely with the Director, Production Designer, VFX Supervisor, Art Director (Environments), Head of Assets, and Technical Supervisor to ensure that environmental designs are both artistically compelling and technically robust.

The Head of Environments will oversee the environment asset teams—including Modeling, Surfacing, and Matte Painting—during asset development, look development, and shot production. They will define the technical and artistic approach for environment construction, review and give notes on all set and prop builds, and ensure they meet the highest quality bar while remaining efficient and stable in production. This involves translating 2D concepts into 3D space, guiding camera projections and matte painting integration, solving complex technical pipeline challenges, and helping set up the environmental asset build of the project for success.

This position is essential in bridging the gap between artistic vision and 3D technical reality, ensuring that digital environments feel immersive, stylized, and fully aligned with the film’s visual language. The Head of Environments builds strong relationships with creative leadership and technical/production partners, demonstrating great leadership and communication skills to balance artistic ambition with schedule, budget, and pipeline constraints.

What You’ll Do
  • Lead and supervise environment asset creation across the show, providing creative and technical guidance for digital environments, sets, and props.
  • Define the creative and technical approach for modeling, surfacing, camera projections, and matte painting elements in line with the Director's vision.
  • Drive team reviews and provide detailed, actionable creative and technical feedback to Modeling, Surfacing, and DMP departments.
  • Collaborate with Directors, Production Designers, Art Directors, and VFX Supervisors to effectively translate 2D environment designs into 3D production-ready sets.
  • Partner with Technical Supervisors, Production Technology, and pipeline teams to define, optimize, and maintain efficient asset-creation tools and standardized canonical workflows.
  • Ensure all environment assets adhere to high technical standards and integrate seamlessly into downstream departments such as Layout, Lighting, and Compositing.
  • Work closely with Production Management on bids, schedules, and resource priorities to deliver high-quality environments on time and within budget.
  • Mentor and support Modeling, Surfacing, and DMP Supervisors and artists, fostering professional growth, skill development, and a positive team culture.
  • Communicate effectively across disciplines, translating complex technical concepts into accessible language for creative partners and vice versa.
  • Collaborate with grace, humility, inclusion, and open-mindedness.
What You’ll Need
  • At least 10 years of experience in environment asset creation within film, TV, or games, including 5–7 years in a leadership or supervisory role on large-scale animated features or VFX films.
  • Expert knowledge of Modeling and Surfacing workflows, with a deep understanding of 3D environment layout, asset builds, volume, form, and camera projections.
  • Proven production-level proficiency in Maya and ZBrush/Mudbox, texturing packages (Substance, Mari, Photoshop), and matte painting/projection workflows.
  • Expert understanding of digital film pipelines and related technologies, including Katana, RenderMan, and real-time pipelines.
  • Strong 2D skills to quickly mock up and iterate concepts, helping define the visual and spatial rules of the environments.
  • Experience with project management and production tracking systems such as Flow Production Tracking (ShotGrid).
  • Excellent leadership, communication, and mentoring skills, with the ability to foster collaboration across diverse departments and personalities.
  • Highly motivated self-starter with excellent time management, organizational skills, and the ability to make considered judgments under production pressure.

This role is based in Vancouver, British Columbia. Hybrid Role (Minimum of 3 days a week in the office).

At NAS, we carefully consider a wide range of compensation factors to determine your compensation. We rely on market indicators and consider your specific job family, background, location, skills, and experience. The overall market range for this role is typically $204k - 279k CAD. This reflects total compensation; we do not have stock options.

NAS benefits can include medical/dental/vision plans, mental health support, retirement programs, and family-forming benefits, paid leave of absence programs, and paid time away programs to be used for vacation and sick paid time off. See more detail about our benefits here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

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