Enable job alerts via email!

Hard Surface Modeler

TEEMA

Montreal

On-site

CAD 55,000 - 75,000

Full time

30+ days ago

Boost your interview chances

Create a job specific, tailored resume for higher success rate.

Job summary

A leading company in the gaming industry is seeking a passionate Hard Surface Modeler to join their project team in Montreal. The ideal candidate will collaborate with various teams to create high-quality models based on artistic intentions. This role requires a strong understanding of game development constraints and proficiency in digital sculpting tools. If you are creative and possess a solid work ethic, this opportunity is for you!

Qualifications

  • Ability to derive low poly models from high poly models.
  • Strong understanding of efficient UV layout for low poly objects.
  • Experience with PBR and applying shaders.

Responsibilities

  • Creative modeling from concept art to in-game implementation.
  • Collaborate with Artistic Director & Concept Artists.
  • Deliver animation-ready solutions with technical artists.

Skills

Creative modeling
Strong work ethic
Strong communication

Tools

ZBrush
Photoshop
Marmoset
Substance Painter
Blender

Job description

Job Title:Hard Surface Modeler
Job ID:80184
Location:Montreal, Quebec

Overview:
Our client is looking for a passionate Hard Surface Modeler to join their project team. The candidate will work in collaboration with many teams, such as Concept art, Animation, Rigging, Game Design, etc. to ensure high quality and consolidate the visual direction with the design intentions.

What you will be doing:

  • Creative modeling going from concept art to in-game implementation.

  • Work in collaboration with the Artistic Director & the Concept Artists to understand the artistic intentions and to implement high quality models.

  • Work with technical artists and animators to deliver ‘animation’ ready solutions.

  • Think creatively, and search for relevant references from various sources, to solve daily artistic challenges.

What you must have:

  • Ability to derive a well-structured low poly model from the high poly model.

  • Strong understanding of efficient UV layout for low poly objects.

  • Experience with PBR.

  • Experience applying and tweaking shaders.

  • Understanding of the technical constraints in game development and ability to apply them when creating weapons & gadgets etc;

  • Strong work ethic, self-direction and artistic vision

  • Solid knowledge of digital sculpting – in ZBrush or equivalent software

  • Knowledge of graphic design tools (Photoshop, Marmoset, Substance Painter and Blender)

  • Proficient in videogame editing & development tools

  • Strong communication and collaboration skills with team members across multiple disciplines

Nice to have:

  • Strong expertise of UE5.

  • A sharp eye for UX design and a passion for visual communication

  • A highly creative and innovative spirit.

For more information about TEEMA and to consider other career opportunities, please visit our website atwww.teemagroup.com

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.