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Graphics Programmer | Programmeur·se graphique

Behaviour Interactive

Montreal

Hybrid

CAD 60,000 - 100,000

Full time

8 days ago

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Job summary

An innovative company is seeking a talented Graphics Programmer to join their dynamic team. In this role, you will collaborate with various disciplines to develop cutting-edge rendering features for a popular game available on multiple platforms. You will optimize graphics performance and ensure compatibility across consoles while working in a flexible environment that supports remote, hybrid, or in-office work. If you have a passion for graphics programming and want to contribute to an exciting project, this opportunity is perfect for you!

Qualifications

  • 3+ years of graphics programming experience in the gaming industry.
  • Strong understanding of rendering techniques and performance optimization.

Responsibilities

  • Develop and implement rendering features and systems for game performance.
  • Optimize graphics performance by addressing bottlenecks and fixing bugs.

Skills

C++
3D Graphics Principles
Graphics APIs (DirectX, Vulkan)
Shading and Lighting Techniques
Collaboration and Teamwork

Tools

Unreal Engine 4
Unreal Engine 5

Job description

Pay: Competitive

Employment type: Other

Job Description
  • Req#: 6c6340d2-af1f-401c-8657-955af05bf499
Graphics Programmer | Programmeur·se graphique

Location: Montreal, QC / Behaviour Digital | Behaviour Digital – Programming | Permanent - full-time | Hybrid work model

Apply for this job

Note: We offer various work modes (remote, flexible, in-office), and opportunities are available for residents of Quebec and Ontario unless specified otherwise.

We are seeking a graphics programmer to join the Dead by Daylight graphics team. Dead by Daylight is a GaaS (Game as a Service) available on PC and consoles. The graphics team collaborates with various disciplines including programming, art, and design to develop rendering features and optimize game performance.

Responsibilities:
  • Develop and implement rendering features and systems, including engine features and pipeline tools, such as rendering pipeline optimizations, special effects, and integrating cutting-edge rendering techniques.
  • Optimize graphics performance by profiling, analyzing, and addressing bottlenecks using techniques like LODs, culling, and batching.
  • Fix bugs related to rendering and graphics, ensuring stability and quality in a live game environment.
  • Ensure compatibility and functionality across all supported platforms: PC, Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and Nintendo Switch.
  • Collaborate with other programmers and disciplines such as art and system programming to deliver high-quality rendering features.
Qualifications:
  • Minimum 3 years of experience in the gaming industry focusing on graphics programming.
  • Strong understanding of 3D graphics principles, shading, lighting, texturing, and rendering techniques.
  • Proficiency in modern graphics APIs like DirectX and Vulkan.
  • Excellent knowledge of C++.
  • Solution-oriented with a collaborative spirit.
  • Experience with Unreal Engine 4 or 5 is a plus.
Additional Information:

All job opportunities are open to residents of Quebec and Ontario. Work mode is flexible, including remote, hybrid, or in-office options, unless otherwise indicated.

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