Gameplay Engineer - Live Ops & Multiplayer

Respawn Entertainment

Vancouver

On-site

CAD 104,500 - 142,800

Full time

14 days+

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Benefits offered by this job

Bonus and equity

Job summary

Respawn Entertainment in Vancouver, BC, is seeking a software development engineer focused on gameplay. You will develop features translating designer vision into in-game systems, maintain codebase, and adhere to engineering standards.

You will collaborate with multidisciplinary teams to make Apex more accessible and fun, and write technical design documents. Requires 3+ years in gameplay software, shipped multiplayer titles, Live Service experience, and strong C/C++ skills.

Qualifications

  • 3+ years experience in software development engineering on gameplay teams.
  • Shipped multiplayer video game titles.
  • Experience working on Live Service video game titles.
  • Experience working with a large codebase, managing and improving performance and budget.
  • Advanced C++/C skills.
  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience.

Responsibilities

  • Develop features that bring the vision of Designers into the game.
  • Maintain and improve existing codebase and systems.
  • Ensure compliance with the engineering standards, including code and script reviews.
  • Collaborate with multidisciplinary teams on ways to make Apex more accessible and fun.
  • Collaborate with Production on sprint goals. Write technical design documents.

Skills

C/C++
Gameplay systems
Multiplayer
Live Service
3+ years experience

Education

Bachelor’s degree in Computer Science or related field

Job description

Respawn Entertainment in Vancouver, BC, is seeking a software development engineer focused on gameplay. You will develop features translating designer vision into in-game systems, maintain codebase, and adhere to engineering standards.

You will collaborate with multidisciplinary teams to make Apex more accessible and fun, and write technical design documents. Requires 3+ years in gameplay software, shipped multiplayer titles, Live Service experience, and strong C/C++ skills.

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