Game Production Instructor (Sessional Faculty)

LaSalle College Vancouver

Vancouver

On-site

CAD 55,000 - 96,000

Part time

4 days ago
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Job summary

LaSalle College Vancouver in Vancouver, BC, seeks a Game Production Instructor with deep industry production experience to guide senior courses. The role focuses on studio leadership, not traditional lectures, and emphasizes practical production workflows, mentorship, and professional standards.

You will mentor student teams through pre-production to post-production, manage scope, timelines, and QA, and help students prepare for industry roles with real‑world guidance and feedback.

Qualifications

  • Master’s degree in computer science, software engineering, game programming, or related field, or equivalent industry experience.
  • 5+ years of professional experience in the game industry or interactive media production.
  • Demonstrated experience with full game development cycles from concept to release.
  • Strong understanding of Agile/Scrum, game production pipelines, and cross-disciplinary collaboration.
  • Experience using Unity and/or Unreal Engine in production contexts.

Responsibilities

  • Teach 1–5 sections per term as assigned by Program Director/CAO.
  • Lead student teams through a studio‑style production pipeline from planning to shipped build.
  • Provide clear feedback, grading, attendance, and progress tracking.
  • Mentor students transitioning to professional production workflows and industry standards.
  • Support teams in conflict resolution and milestone management.

Skills

Agile/Scrum
Unity/Unreal
Mentoring
Leadership
Communication

Education

Master’s degree or equivalent

Tools

Unity
Unreal Engine

Job description

Game Production Instructor (Sessional Faculty)
Job Description

Posted Tuesday, April 7, 2026 at 7:00 AM

LaSalle College Vancouver is part of the LCI Education Network which is present on 5 continents and has 23 post-secondary campuses and approximately 3,000 employees who support more than 17,000 students worldwide each year. From one country to the next, LCI Education favors the harmonization of its programs, which makes for greater flexibility, better control over the quality of its services, and deeper respect towards the various cultures it works with.

LaSalle College Vancouver offers a variety of design-based programs that respond to professional demands. Thanks to our reputation and continuous industry involvement, our experienced and dynamic teachers are passionate about providing world class instruction – both theoretical and practical – to our students.

Position Summary

LaSalle College Vancouver is seeking a Game Production Instructor with significant industry experience in game development to lead senior-level production and post-production courses. These courses represent the culmination of the program, where students work in multidisciplinary teams to deliver a fully realized game project.

The ideal candidate has first‑hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross‑disciplinary collaboration, and iterative development—and can translate that experience into structured academic guidance.

This role requires a coach‑mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and professional expectations while allowing students to take ownership of their projects.

Teaching Scope

The successful candidate may teach one or more of the following senior courses:

  • Pre-production – Concept development, design definition, technical planning, and setting up the pipeline
  • Production Team I – Initial production phase and playable build
  • Production Team II – Continued production, iteration, QA, and polish
  • Post-production – Feature lock, optimization, post‑mortem, and release preparation
Key Responsibilities
Teaching & Studio Leadership
  • Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer ( Sections are subject to change )
  • Lead student teams through a studio‑style production pipeline, from planning to shipped build
  • Facilitate weekly sprint cycles, including:
  • Sprint planning
  • Task estimation and assignment
  • Sprint reviews and retrospectives
  • Milestone and feature‑lock enforcement
  • Guide students in:
  • Scope definition and management
  • Time and resource planning
  • Risk identification and mitigation
  • Review and provide feedback on:
  • Playable builds and weekly submissions
  • QA plans and testing results
  • Enforce professional production standards, including:
  • Build stability and submission requirements
  • Naming, organization, and documentation practices
  • Support post‑production activities such as:
  • Feature lock and stabilization
  • Bug fixing and optimization
  • Post‑mortem analysis
  • Marketing materials and presentation preparation
  • Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations
  • Maintain accurate grading, attendance, and progress tracking
  • Mentor students transitioning from academic exercises to professional production workflows
  • Model professional studio behavior, communication, and accountability
  • Support teams through conflict resolution, prioritization challenges, and production setbacks
  • Prepare students for industry expectations, including:
    • Team roles and responsibilities
    • Production pacing and iteration
    • Portfolio and showcase readiness
Key Relationships
  • Chief Academic Officer
  • Academic Advisors
  • Faculty
  • Students
Required Qualifications
  • Master’s degree in computer science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
  • 5+ years of professional experience in the game industry or interactive media production
  • Demonstrated experience working through full game development cycles, from concept to release
  • Strong understanding of:
    • Agile and Scrum methodologies
    • Game production pipelines
    • Cross-disciplinary team collaboration
    • Scope, scheduling, and milestone management
  • Experience working with Unity and/or Unreal Engine in a production context
  • Ability to mentor, guide, and evaluate team‑based student projects
  • Strong communication and leadership skills

Note: International academic credentials will only be accepted if accompanied by a WES assessment or an equivalent evaluation. Any costs associated with obtaining this assessment are the candidate’s responsibility, and the evaluation must be completed prior to the official hiring date.

Preferred Qualifications
  • Experience shipping one or more commercial or publicly released games
  • Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar)
  • Teaching, coaching, or mentorship experience in an academic or studio setting
  • Familiarity with QA processes, post-mortem practices, and portfolio development

All employees at LaSalle College Vancouver are defined by key attributes which we value. These attributesare:action oriented, innovative/creative, resourceful, respects peoples’ individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.

Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, orotherIndigenous person.

We would like to take this opportunity to thank all applicants in advance but only those applicants who meet the specific job requirements will be contacted.

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