Game Economy Designer

Ubisoft Entertainment Inc.

Montreal

On-site

CAD 90,000 - 120,000

Full time

2 days ago
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Job summary

Ubisoft Entertainment Inc. is seeking an Intermediate Game Economy Designer to support economic design and engagement strategies across the HD portfolio. You will drive optimization of in-game progression, player retention, and microtransaction systems.

You will audit economic models, balance tests, and leverage AI to refine game economies while collaborating across design, monetization, and analytics teams to implement industry best practices.

Qualifications

  • Experience in game design, ideally with exposure to live-service or GaaS titles.
  • Foundational knowledge of economics and player progression systems.
  • Comfortable working with quantitative data and simulation tools.
  • Strong passion for gaming, particularly competitive/live-service titles.
  • Analytical and math skills with ability to model and tune systems.
  • Familiarity with A/B testing methodologies and data-driven decisions.
  • Collaborative across design, monetization, and analytics teams.
  • Detail-oriented with ability to iterate on complex systems.
  • Understanding of player motivation and progression pacing.

Responsibilities

  • Support HD production teams in designing and improving monetization strategies and economic models.
  • Serve as a trusted contact for economy design, progression, and retention topics.
  • Audit and balance economic models, progression systems, and retention mechanics across the portfolio.
  • Coordinate economy balancing tests and provide hands-on support with cross-team collaboration.
  • Validate GaaS titles and leverage AI to refine game economies.
  • Share knowledge and promote best practices within the economy design community.
  • Conduct competitive analysis and benchmarking to inform recommendations.

Skills

Live-service design
Economics knowledge
Data-driven decision making
Quantitative analysis
Cross-team collaboration
A/B testing
Creative feature design
Player progression tuning

Tools

Excel
VBA
Tableau
Simulation tools

Job description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

JOB DESCRIPTION

As an Intermediate Game Economy Designer, you will support economic design and engagement strategies across the HD portfolio, driving the optimization of in-game progression, player retention, and microtransaction systems.

You will conduct audits and improve economic models by providing critical analysis and recommendations to increase average revenue per user (ARPU) retention and reactivation metrics across the HD game portfolio. You will lead balancing tests, support cross-team collaboration, and leverage emerging technologies such as AI to refine game economies.

As a member of the economy design community, you will foster expertise and advocate for process improvements and industry best practices.

WHAT YOU'LL DO

  • Support HD production teams in designing and improving their monetization strategies and economic models, becoming a trusted point of contact for economy design, progression, and retention topics.
  • Support reviews and audits of economic models, progression systems, and retention mechanics across the HD portfolio.
  • Coordinate and participate in economy balancing tests (playtests, quality control), provide hands-on support in collaboration with other support teams, and act as a key contributor in the validation process for GaaS titles.
  • Review economy management tools and operational tracking processes related to progression and economy, leveraging emerging technologies (e.g., AI) and methodologies to help teams optimize their microtransactions and retention.
  • Contribute to the economy design community by sharing knowledge, promoting best practices, and participating in process improvements.
  • Conduct competitive analysis and benchmarking to share external trends and industry best practices across the organization.
  • Foster expertise in economy design within LRS and the monetization community.
QUALIFICATIONS

WHAT YOU'LL BRING

  • Experience in game design, ideally with exposure to live-service or GaaS titles
  • Interest in and foundational knowledge of economics and player progression systems
  • Comfortable working with quantitative data and simulation tools
  • Strong passion for gaming, particularly competitive/live-service titles
  • Strong analytical and math skills
  • Ability to model, tune, and simulate reward and progression systems
  • Familiarity with A/B testing methodologies and data-driven decision-making
  • Collaborate and communicate constructively across design, monetization, and analytics teams
  • Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
  • Good understanding of player motivation drivers, learning theories, players' psychology and progression pacing
  • Awareness of Acquisition, Retention, and Monetization levers and game business models
  • Knowledge of modelling tools (Excel, VBA, Tableau, simulation tools, etc.)
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations
  • Seeks improvement constantly (takes initiative, challenges themselves)
  • Creative, with the ability to propose features aligned with the game's vision
How can I check my application status?

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I am not familiar with the video game industry. Would I fit into Ubisoft?

At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

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