Directeur de la conception de jeu / Game Design Director

Ripple Effect Studios

Vancouver

On-site

CAD 190,500 - 267,300

Full time

14 days+

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Benefits offered by this job

Paid time off (3 weeks/year)
Sick leave (10 days/year)
Extended health/dental/vision coverage

Job summary

Ripple Effect Studios in British Columbia is seeking a Game Design Director to define the overall gameplay direction for the Battlefield franchise. The role involves establishing design standards, delivering engaging gameplay, and mentoring design leads within a collaborative environment.

The ideal candidate has experience in AAA titles and live services, demonstrating leadership in driving design direction through effective communication and influence. Ripple Effect Studios offers a comprehensive benefits package including paid time off and health coverage.

Qualifications

  • Experience directing multiplayer AAA FPS titles.
  • Extensive background in live service operations.
  • Design mastery of combat, gunplay, and progression systems.

Responsibilities

  • Establish gameplay design vision and standards.
  • Deliver engaging and balanced gameplay experiences.
  • Partner with leadership to establish a prioritized roadmap.
  • Mentor design leads and their teams.

Skills

Directing multiplayer AAA FPS titles
Live service operations
Design mastery of combat systems
Game mode design proficiency
Leading design teams
Community communication
Framework mobilization skills
Effective collaboration
Design pivoting from data

Job description

Overview

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare. United under the banner of Battlefield Studios, four world-class teams across Criterion, DICE, Motive, and Ripple Effect focus on the future of the franchise—a connected Battlefield universe built on our unique DNA. We are looking for a Game Design Director who defines and drives the overall gameplay direction, ensuring the quality of gameplay systems, mechanics, and player interactions within the game.

What You’ll Do
  • Establish gameplay design vision and standards
  • Deliver fun, engaging, and balanced gameplay experiences
  • Partner with Creative and Product leadership to establish a prioritized roadmap
  • Drive the design group to deliver high-quality features on schedule
  • Align design direction with established creative and product goals
  • Support the production team in effective feature scoping
  • Provide direction and mentorship to design leads and their teams
  • Establish repeatable design processes for rapid development in a live service environment
  • Implement a unified gameplay vision across all live service seasons
  • Empower creative leadership with clear design requirements for their respective areas
What We’re Looking For
  • Experience directing multiplayer AAA FPS titles
  • Extensive background in live service operations
  • Design mastery of combat, gunplay, and progression systems
  • Proficiency in game mode design (Battle Royale or similar)
  • Success in leading design teams and directors
  • Experience communicating directly with player communities
  • Ability to drive design direction through clear communication and influence
  • Capability to provide frameworks and guardrails while allowing creative freedom
  • Skill in mobilizing multi-disciplinary lead groups toward a single direction
  • Effective collaboration with other discipline directors to deliver on game vision
  • Ability to translate high-level direction into actionable design priorities
  • Proficiency in translating player data and feedback into design pivots
  • Proven track record leading design during the live operation of a game
Pay and Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant factors (education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) CAD 190,500 – 267,300
  • California (depending on location e.g. Los Angeles vs. San Francisco) USD 215,900 – 327,900

Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k). Certain roles may also be eligible for bonus and equity. For Canada, we offer vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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