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Machine learning Programmer (Character & Animation) - Rainbow Six

Ubisoft

Montreal

On-site

CAD 70,000 - 110,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a talented individual to join their innovative animation team. This role focuses on integrating machine learning techniques into the animation tech stack, enhancing the quality and efficiency of game production. You will analyze current technologies, propose novel solutions, and collaborate with a diverse group of professionals to redefine animation processes. If you are passionate about gaming and animation, and have a strong background in machine learning and software engineering, this is an exciting opportunity to make a significant impact in a cutting-edge environment.

Qualifications

  • Masters or PhD in machine learning or equivalent experience required.
  • Strong understanding of 3D mathematics and calculus is essential.

Responsibilities

  • Analyze and modernize the animation tech stack using machine learning.
  • Collaborate with a diverse team to revolutionize animation production.

Skills

Machine Learning
3D Mathematics
C++
Communication Skills
Innovative Thinking
Solution Oriented
Passion for Animation

Education

Masters or PhD in Machine Learning
Undergraduate Degree in Computer Science

Tools

Unreal Engine
Unity
PyTorch
Keras

Job description

Job Description

We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine.

Responsibilities
  1. Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques.
  2. Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing.
  3. Execute and contribute to the existing animation roadmap for the animation team.
  4. Work as part of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks.
  5. Able to think outside of animation domain and provide ML solutions into other domains for problem solving.
Qualifications
  1. Masters or PhD in a machine learning software engineering field (or equivalent industry experience).
  2. Undergraduate degree in computer science (or significant industry experience).
  3. Strong 3D mathematics and calculus.
  4. Experience with modern game engines (Unreal / Unity).
  5. Understanding of current novel and standard runtime and offline animation techniques for games and film.
  6. Innovative thinker also able to take direction.
  7. Excellent communication skills.
  8. Pragmatic and solution oriented.
  9. Mastery of deep learning frameworks (PyTorch / Keras).
  10. Understanding of state of the art machine learning topics (VAEs, NERFS, GANs, etc).
  11. A passion for animation in games.
  12. C++ experience.
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