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Technical Art Director [Far Cry Project]

Ubisoft

Montreal

On-site

CAD 80,000 - 120,000

Full time

Yesterday
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Job summary

Join a forward-thinking company as a Technical Art Director, where your expertise will guide the creative vision of groundbreaking games. You will collaborate with talented teams, assess technical feasibility, and innovate art pipelines to elevate gaming experiences. This role demands a blend of strategic thinking and hands-on problem-solving, ensuring that both immediate challenges and long-term goals are met. With a commitment to diversity and inclusion, this innovative firm offers a dynamic workplace that fosters growth and creativity. If you are passionate about pushing the boundaries of entertainment, this opportunity is for you.

Benefits

Career growth opportunities
Learning opportunities
Well-being benefits
Diversity and inclusion initiatives

Qualifications

  • Experience in art, technical art, or programming with leadership skills.
  • Knowledge of game engines and 3D software is essential.

Responsibilities

  • Collaborate with team members to develop the overall vision and assess technical feasibility.
  • Resolve complex issues and prepare post-mortems to improve workflows.

Skills

Art experience
Technical art experience
Programming experience
Leadership experience
Game engines knowledge (Unity, Unreal)
2D art tools (Photoshop)
3D software (3DS Max, Maya, Substance Painter)
Scripting languages (C#, Python, JavaScript, MaxScript)
Bug tracking software (Jira)
Version management systems (Perforce)

Education

Degree in Art or Computer Science
Relevant certifications

Tools

Jira
Perforce
Photoshop
3DS Max
Maya
Substance Painter

Job description

Job Description

As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.

Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.

Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.

What you’ll do

  1. Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  2. Identify and analyze risks (engine, data, features, etc.).
  3. Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
  4. Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
  5. Resolve specific, complex, escalated issues & approve technical specifications.
  6. Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
  7. Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
  8. Participate in recruitment to build the technical art team & foster their growth.
Qualifications

What you bring

  • Art, technical art, or programming experience, or other related experience + leadership experience
  • In-depth knowledge of game engines (e.g., Unity or Unreal) & their limitations, 2D art tools (e.g., Photoshop), 3D software (3DS Max, Maya, Substance Painter), and an understanding of scripting languages (e.g., C#, Python, JavaScript, MaxScript)
  • Familiarity with bug tracking software (e.g., Jira) and version management systems (e.g., Perforce)
  • A highly innovative, collaborative, empathetic, and solution-oriented spirit
  • Critical thinking, time management, and organizational capabilities
  • Attention to detail, curiosity, resourcefulness, and flexibility

What to send our way

  • Your CV highlighting your education, experience, skills, and games shipped
  • Samples of your work or relevant supporting documentation

Note: If you require a work permit, your eligibility may depend on your education and relevant work experience, as per government requirements.

Additional Information

About us

Ubisoft’s 19,000 team members, across more than 30 countries, are united by a mission: to enrich players’ lives with original and memorable gaming experiences. Their talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and more.

Ubisoft is an equal opportunity employer that values diverse backgrounds and perspectives, key to creating inclusive worlds where both players and teams thrive.

Joining Ubi MTL means discovering a workplace that sparks inspiration and connection. We offer career growth, learning opportunities, and benefits focused on well-being.

If you’re excited about solving game-changing challenges, utilizing cutting-edge technologies, and pushing entertainment boundaries, we invite you to join us in creating the unknown.

At Ubisoft, you can come as you are. We embrace diversity and are committed to an inclusive, respectful work environment.

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