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A leading company in the gaming industry seeks a highly motivated Rigger to create and troubleshoot rigged assets for game animation. The ideal candidate will have a strong background in Maya and a passion for the industry. Responsibilities include collaborating with the Rigging Lead, meeting project deadlines, and documenting workflows. Benefits include medical, dental, and vision insurance, along with paid time off.
We are seeking a highly motivated Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets that are vital to the team and for the game animation systems.
RESPONSIBILITIES :
Top 5 software's required for the role :
Maya, is essential to the role and required by the candidate to have a good working knowledge of.
2. Unreal experience (Some experience is valued – equivalent experience in Unity also useful)
3. Python scripting knowledge, preferably in Maya
4. MotionBuilder ( beneficial, but will not swing an opinion)
REQUIREMENTS :
Note : We are
o Proficient with Maya
o Experience with Unreal Engine 5 is a benefit
o Prepared to learn in-studio workflow and tools
o Python scripting knowledge is a benefit
o Experience with MotionBuilder is a benefit
o Knowledge of Cloth or simulation is a plus
Salary Range : $99,000-$104,000 Annually - Factors that may affect pay within this range may include geography / market, skills, education, experience and other qualifications of the successful candidate.
Benefits : The Company offers the following benefits for this position, subject to applicable eligibility requirements : [medical insurance] [dental insurance] [vision insurance] [09-10 days / hours of paid time off]