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Character Rigger (AAA)

Ascendion

Electoral Area A

On-site

CAD 99,000 - 104,000

Full time

Yesterday
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Job summary

A leading company in the gaming industry seeks a highly motivated Rigger to create and troubleshoot rigged assets for game animation. The ideal candidate will have a strong background in Maya and a passion for the industry. Responsibilities include collaborating with the Rigging Lead, meeting project deadlines, and documenting workflows. Benefits include medical, dental, and vision insurance, along with paid time off.

Benefits

medical insurance
dental insurance
vision insurance
paid time off

Qualifications

  • 3+ years as professional rigger or equivalent experience.
  • Demonstrate an industry standard level of rigging through portfolio.

Responsibilities

  • Create rigged assets conforming to technical guidelines.
  • Troubleshoot rigged assets and fix content issues.
  • Document new rigging tools and techniques.

Skills

Proficient with Maya
Python scripting knowledge
Human / animal anatomical knowledge
Problem solving
Passion for the industry

Education

AA / BFA preferred

Tools

Unreal Engine 5
MotionBuilder

Job description

We are seeking a highly motivated Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets that are vital to the team and for the game animation systems.

RESPONSIBILITIES :

  • Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.
  • Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.
  • Trouble shoot rigged assets, fix content issues, and test on target platform
  • Participate in meetings as part of effective communication with the team.
  • Capably and consistently meet project deadlines and milestones set by project leads.
  • Document new rigging tools, techniques and workflows as required
  • Be a positive and creative force in the team.

Top 5 software's required for the role :

Maya, is essential to the role and required by the candidate to have a good working knowledge of.

2. Unreal experience (Some experience is valued – equivalent experience in Unity also useful)

3. Python scripting knowledge, preferably in Maya

4. MotionBuilder ( beneficial, but will not swing an opinion)

REQUIREMENTS :

  • 3+ years as professional rigger or equivalent experience
  • AA / BFA preferred, or at least can demonstrate through a portfolio an industry standard level of rigging
  • Proficient with Maya, with a high capacity to learn new tools and processes
  • Human / animal anatomical knowledge
  • Clean and efficient smooth skinning practices
  • Passion for the industry and an understanding of industry trends and technologies
  • Have a proactive work ethic; capable problem solver who is not afraid of big challenges
  • Prepared to learn in-studio workflow and tools
  • Experience with Unreal Engine 5 is a benefit
  • Python scripting knowledge is a benefit
  • Experience with MotionBuilder is a benefit
  • Knowledge of Cloth or simulation is a plus

Note : We are

  • looking for student reels that have only one character, and no footage from actual productions the rigger was employed on.
  • Skills / qualifications that are top priority?

o Proficient with Maya

o Experience with Unreal Engine 5 is a benefit

o Prepared to learn in-studio workflow and tools

o Python scripting knowledge is a benefit

o Experience with MotionBuilder is a benefit

o Knowledge of Cloth or simulation is a plus

Salary Range : $99,000-$104,000 Annually - Factors that may affect pay within this range may include geography / market, skills, education, experience and other qualifications of the successful candidate.

Benefits : The Company offers the following benefits for this position, subject to applicable eligibility requirements : [medical insurance] [dental insurance] [vision insurance] [09-10 days / hours of paid time off]

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