Directeur.rice technique des effets | FX Technical Director

Framestore

Montreal (administrative region)

On-site

CAD 70,000 - 90,000

Full time

14 days+
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Job summary

A leading visual effects studio is seeking an FX Technical Director in Montreal, Canada. The role involves creating realistic simulations for effects like fire and water using tools such as Houdini and Maya. Ideal candidates will have thorough knowledge of FX simulation techniques and scripting skills. The studio promotes an inclusive environment and offers a collaborative setup among creative teams to bring visions to life.

Qualifications

  • Excellent knowledge of Houdini and/or Maya.
  • Thorough understanding of FX simulation and procedural animation techniques.
  • Experience producing effects like smoke, fire, and water.
  • Strong VEX, hscript and/or MEL scripting skills.

Responsibilities

  • Create particle, fluid, cloth, and hair simulations or animations.
  • Apply lighting and shaders for final rendering.
  • Work with departments to ensure shot quality.
  • Produce reviewable composites of FX elements for shots.

Skills

Houdini
Maya
FX simulation techniques
Procedural animation
Animation understanding
Compositing application knowledge (e.g., Nuke)
VEX, hscript and/or MEL scripting

Tools

Maya
Houdini
Nuke

Job description

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

FX Technical Directors create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction, and particulate.

What You’ll Do
  • Creating particle, rigid‑body, fluid, cloth, fur and/or hair simulations or animations
  • Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
  • Using a variety of commercial and proprietary FX tools including Maya and Houdini
  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
  • Working within the team to determine the various design solutions needed to create the effects
  • Designing and creating images, elements, effects, pipelines, tools and techniques
  • Helping to design solutions involving a more procedural approach in order to create the effects required
  • Producing reviewable composites of all FX elements for a shot; sometimes FX TDs will be expected to produce final renders too
Job Requirements
  • Excellent knowledge of Houdini and/or Maya
  • Thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
  • Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid‑bodies, cloth and hair
  • Good understanding of animation and an eye for motion
  • Good understanding of the entire visual effects process
  • Familiarity with pipeline issues, especially working between multiple packages
  • Working knowledge of at least one compositing application (e.g. Nuke) and solid understanding of the compositing process
  • Strong VEX, hscript and/or MEL scripting skills
You Might Also Have
  • Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
  • Python and Unix shell scripting
  • Experience with other render packages

Framestore is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

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