Digital Extremes, Level Designer
Mapcore
Ontario
On-site
CAD 60,000 - 80,000
Full time
Boost your interview chances
Create a job specific, tailored resume for higher success rate.
Job summary
A leading company in game development is seeking a Level Designer to create engaging character-based levels and fun gameplay mechanics. The ideal candidate will work closely with artists and designers to ensure high-quality gameplay experiences. Responsibilities include level layout, scripting, and collaborating with various production teams. If you have a solid understanding of game editors and experience with AAA titles, we want to hear from you!
Qualifications
- Solid knowledge of game editors.
- Ability to meet tight deadlines in a fast-paced environment.
- Demonstrated ability to work self-directed.
Responsibilities
- Implement character-based levels and gameplay mechanics.
- Collaborate with the Design team to define gameplay mechanics.
- Contribute to level concept, layout, and implementation.
Skills
Communication
Self-directed Work
Problem Solving
Education
Tools
- Follow the level design pipeline from “pen & paper” game designs to implement spectacular character-based levels and ultra-fun gameplay mechanics.
- Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels.
- Follow direction of Lead Level Designer to maintain gameplay vision consistency.
- Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning.
- Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art, and animation).
- Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
- Master internal tools for modeling environments and integrating gameplay.
- Rough out world geometry, camera paths, and lighting using 3D world-building tools.
- Assist with the scripting of gameplay entities and events.
- Creatively resolve gameplay and production issues.
- Meet production schedules and deadlines.
- Collaborate with the Design team to define and refine gameplay mechanics.
- Multitask effectively, prioritize competing demands, and follow through on details.
Qualifications :
- Solid knowledge of game editors.
- Previous experience working on AAA titles.
- Demonstrated ability to work self-directed when necessary.
- Ability to meet tight deadlines in our fast-paced environment.
- Aptitude for learning new software tools.
- Possess exemplary oral and written communication skills.
- Willing to relocate to Canada.
- Knowledge of LUA or other scripting languages.