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Digital Extremes, Level Designer

Mapcore

Ontario

On-site

CAD 60,000 - 80,000

Full time

5 days ago
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Job summary

A leading company in game development is seeking a Level Designer to create engaging character-based levels and fun gameplay mechanics. The ideal candidate will work closely with artists and designers to ensure high-quality gameplay experiences. Responsibilities include level layout, scripting, and collaborating with various production teams. If you have a solid understanding of game editors and experience with AAA titles, we want to hear from you!

Qualifications

  • Solid knowledge of game editors.
  • Ability to meet tight deadlines in a fast-paced environment.
  • Demonstrated ability to work self-directed.

Responsibilities

  • Implement character-based levels and gameplay mechanics.
  • Collaborate with the Design team to define gameplay mechanics.
  • Contribute to level concept, layout, and implementation.

Skills

Communication
Self-directed Work
Problem Solving

Education

Experience on AAA titles

Tools

Game Editors
LUA

Job description

  • Follow the level design pipeline from “pen & paper” game designs to implement spectacular character-based levels and ultra-fun gameplay mechanics.
  • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels.
  • Follow direction of Lead Level Designer to maintain gameplay vision consistency.
  • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario creation, event scripting, game balancing, pacing, and gameplay tuning.
  • Contribute to general game design, as well as cooperate with all other facets of game production (programming, environment / world art, and animation).
  • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay.
  • Master internal tools for modeling environments and integrating gameplay.
  • Rough out world geometry, camera paths, and lighting using 3D world-building tools.
  • Assist with the scripting of gameplay entities and events.
  • Creatively resolve gameplay and production issues.
  • Meet production schedules and deadlines.
  • Collaborate with the Design team to define and refine gameplay mechanics.
  • Multitask effectively, prioritize competing demands, and follow through on details.

Qualifications :

  • Solid knowledge of game editors.
  • Previous experience working on AAA titles.
  • Demonstrated ability to work self-directed when necessary.
  • Ability to meet tight deadlines in our fast-paced environment.
  • Aptitude for learning new software tools.
  • Possess exemplary oral and written communication skills.
  • Willing to relocate to Canada.
  • Knowledge of LUA or other scripting languages.
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