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Crowd Technical Director

Disney

Vancouver

Hybrid

CAD 80,000 - 120,000

Full time

2 days ago
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Job summary

An established industry player is seeking a talented individual to join their innovative team, focusing on creating stunning crowd simulations for CG scenes. This exciting role involves choreographing crowd behavior, managing motion cycles, and collaborating with a diverse team of artists. You will leverage your strong knowledge of Houdini and problem-solving skills to address artistic and technical challenges, ensuring high-quality outputs under tight deadlines. If you thrive in a dynamic environment and have a passion for visual storytelling, this opportunity is perfect for you.

Qualifications

  • Strong knowledge of Houdini Software and cinematic principles.
  • Experience in high-end VFX production and motion capture.

Responsibilities

  • Choreograph crowd motion and behavior in CG scenes.
  • Develop efficient workflows within Houdini and troubleshoot issues.

Skills

Houdini Software
Problem-solving
Cinematic principles
Motion capture
Linux proficiency
Communication skills

Tools

Vex
Python
Maya

Job description

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

The main focus of the position will be to create crowd simulations for our CG scenes, using either off-the-shelf or our own proprietary software to populate cities, large-scale environments, and choreograph battles.

At ILM, we strive to be an inclusive environment, and we are committed to considering promising individuals with a variety of backgrounds and experiences for this position.

What You’ll Do

  • Choreograph the motion and behaviour of crowds in shots, meeting the artistic direction of the show supervisor.
  • Manage the motions and cycles used on your show, including creating blending cycles.
  • Assist in developing efficient workflows within Houdini, including creating and modifying internal HDAs.
  • Creatively use existing motion and character variations to create visual diversity within a crowd.
  • Troubleshoot technical issues within Houdini and the wider pipeline.
  • Work with Production and your lead to meet the show deadlines.
  • Communicate with artists across disciplines to work effectively as part of the wider show team.
  • Attend dailies to present your work and receive feedback from the show supervisor.
  • Collaborate within the crowd team, sharing knowledge and contributing to the development of the department.

What We’re Looking For

  • Strong knowledge of Houdini Software
  • Exceptional problem-solving skills with the ability to address technical and artistic challenges
  • In-depth understanding of cinematic principles and composition
  • Background working on high-end VFX or animated feature-film productions
  • Experience working with motion capture and/or clip-based animation
  • Proficiency with Linux
  • Excellent communication skills
  • Ability to work under pressure and to strict deadlines whilst maintaining a high quality output

Nice to have:

  • Proficiency scripting in Vex and/or Python
  • Strong understanding of Houdini input/output pipeline
  • Experience with cloth/hair simulation
  • Working knowledge of Maya and rigging
  • Keen eye for how crowds flock and move

JoinILM

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