Crowd Supervisor

Scanline VFX ULC

Vancouver

On-site

CAD 70,000 - 90,000

Full time

14 days+

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Job summary

Scanline VFX ULC is looking for a Crowd Supervisor in Vancouver to manage the crowd department and lead artist teams effectively. The ideal candidate will have a Bachelor's degree and at least five years of crowd experience in feature film production, showcasing skills in Houdini and Maya.

You will supervise motion capture sessions, train junior artists, and develop effective workflows. Strong problem-solving abilities are essential as you will collaborate with various departments to optimize crowd-related tasks.

Qualifications

  • Minimum five (5) years of crowd experience in a feature film production setting.
  • Experience with Houdini and/or Golaem is required.
  • Able to work independently with minimal supervision; strong troubleshooting/problem-solving ability.

Responsibilities

  • Collaborate with supervisors and producers on crowd pipeline integration.
  • Train and mentor junior artists in crowd specific pipeline disciplines.
  • Develop pipeline tools and workflows for crowds at both show and studio levels.

Skills

Crowd experience
Houdini
Maya knowledge
Problem-solving ability
Python / C++

Education

Bachelor's degree or equivalent experience

Tools

Houdini
Golaem
Maya
MotionBuilder
Max

Job description

The Crowd Supervisor is responsible for studio wide management of the crowd department, leading teams of artists and coordinating with all levels of production.

Key Responsibilities
  • Collaborate and communicate with supervisors and producers in order to implement efficient and effective ways to integrate crowd pipeline and problem solve if any issues for feature film development.
  • Propose creative approaches and solutions for any specific shots.
  • On-going communication with artists, leads, production and supervisor regarding schedules, deadlines and shot/sequence feedback; attend all relevant meetings on shots, sequences and production.
  • Train and mentor junior artists in crowd specific pipeline disciplines.
  • Supervise motion capture sessions when necessary for show and studio motion libraries.
  • Develop pipeline tools and workflows for crowds at both show and studio levels.
  • Collaborate with the departments to and from the crowd department to optimize workflow and pipeline.
Qualifications
  • Bachelor's degree or equivalent experience.
  • Minimum five (5) years of crowd experience in a feature film production setting.
  • Experience with Houdini and/or Golaem is required.
  • Maya knowledge is required.
  • Experience with other Maya based crowd simulation tools preferred (Miarmy, Massive, Houdini).
  • Able to work independently with minimal supervision; strong troubleshooting/problem-solving ability.
  • Understanding of all parts of post-production pipeline with a focus on Animation/rigging.
  • MotionBuilder and Max knowledge is a plus.
  • Python / C++ experience (desired).
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