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Character Artist - NHL

Avature

Burnaby

Hybrid

CAD 89,000 - 123,000

Full time

30+ days ago

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Job summary

An innovative company is seeking a talented character artist to join their dynamic team. This role involves crafting stunning character models that enhance the gaming experience, utilizing advanced 3D modeling and texturing techniques. You'll work with a diverse group of creators, pushing visual boundaries and contributing to a portfolio of beloved sports titles. If you have a passion for storytelling through art and a desire to make an impact in the gaming industry, this is the perfect opportunity to unleash your creativity and grow your career in a supportive and inspiring environment.

Benefits

3 weeks vacation per year
10 days sick time per year
Paid parental leave
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Free games

Qualifications

  • 3+ years of character creation production experience required.
  • Expert in high-fidelity 3D modeling and texturing techniques.

Responsibilities

  • Create character models for video games using various techniques.
  • Support game development with high-quality character content.

Skills

3D Modeling
Sculpting
Texturing
Maya
Z-Brush
Photoshop
PBR Workflows
Substance Painter/Designer
Game Engines (Unreal, Frostbite, Unity)
Character Rigging

Tools

Maya
Z-Brush
Photoshop
Substance Painter/Designer

Job description

Role ID: 207549

Worker Type: Regular Employee

Studio/Department: Flexible Work Arrangement

Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we create amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.

Your Responsibilities

The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion. We create amazing character models based on scan data, photo references or traditional 3D means.

Committed to supporting our games with the creation of amazing content, the EA Sports Art Characters team enriches players' experience with a cast of characters and a variety of character accessories such as full body outfits, hair, and headgear. You will report to the project Development Manager or Development Director.

Your Qualifications
  1. Experienced with 3+ years of industry character creation production
  2. Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
  3. Experience in Maya, Z-Brush, and Photoshop
  4. Experience in physical materials and how to replicate them in CG
  5. Knowledgeable of PBR texture/material workflows
  6. Experience with your ability to author photo-realistic textures (Substance Painter/Designer experience is a plus)
  7. Experienced in working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
  8. Visualize in three dimensions and work from limited reference material/concept art
  9. Experienced in creating game resolution topology with considerations for deformation and rigging
  10. Knowledgeable in the creation of cloth and clothing and how to match the character style
  11. Expert in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking
  12. Efficient in use of UV layout, and ability to edit for highest visual payoff
  13. Photo-real character modeling and texturing - hair, clothing, anatomy, and likeness, showing UV layout and all maps
  14. Concept to model experience is a plus
Compensation and Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

  • Base Salary Ranges: $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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