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Character Artist - EA Sports UFC

Electronic Arts

Vancouver

Hybrid

CAD 60,000 - 100,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a talented Environment Artist to join their creative team. This role involves building immersive worlds and engaging gameplay levels for millions of players. Collaborating closely with art direction and various teams, you will create high-quality assets and environments that enhance the gaming experience. If you have a passion for digital entertainment and a strong background in asset creation, this opportunity offers a chance to leave your mark on a globally recognized franchise. Join a vibrant team that values creativity and innovation in a hybrid work environment.

Benefits

3 Weeks Vacation
10 Days Sick Time
Extended Health Coverage
Dental Coverage
Vision Coverage
Basic Life Insurance
Free Games

Qualifications

  • 3+ years of experience in asset creation and overseeing levels.
  • Expert knowledge of Maya and high fidelity modeling skills.

Responsibilities

  • Create high-quality benchmark content and set dress locations.
  • Explore and implement new techniques to improve quality and efficiency.

Skills

Asset Creation
Expert Knowledge of Maya
High Fidelity Modeling Skills
Scene Composition
Lighting Skills
Collaboration with Designers
Problem Solving
Level Design Experience

Education

3+ Years of Production Experience

Tools

Substance Painter
Unreal Engine
Frostbite
Unity
ZBrush
Substance Designer

Job description

Role ID: 207543

Worker Type: Temporary Employee

Studio/Department: Flexible Work Arrangement

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences - according to the goals of each.

This is an 18-month temporary full-time contract to start with the possibility of longer term employment. This team works hybrid 2 days/onsite (Tuesday & Wednesday) at EA Vancouver.

Your Responsibilities:
  1. Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
  2. Set dress locations, conveying depth and storytelling in the way assets are composed - going beyond the immediate needs of game design.
  3. Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
  4. Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
  5. Maintain team best practices.
Your Qualifications:
  1. 3 or more years of production experience with asset creation and overseeing entire levels.
  2. You have expert knowledge of Maya.
  3. Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
  4. Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  5. A strong sense of proportion, scene composition, and lighting.
  6. Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  7. Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
  8. Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  9. High fidelity modeling skills, along with ability to paint photorealistic surfaces using Substance Painter.
  10. Level Design Experience is a plus, but not required.
  11. Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  12. Experience working with outsource vendors is a plus.
  13. Examples of assets that were created/owned from start to finish.
  14. Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
  15. Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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