BuildOps | BuildOps

Bhvr

Montreal (administrative region)

On-site

CAD 90,000 - 120,000

Full time

14 days+
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Job summary

Behaviour Interactive in Montreal is seeking a Build Engineer to strengthen CI/CD pipelines and scale the build function across productions. You will own build orchestration, tooling, and process standardization in a dynamic game development environment.

You will design and automate build, cook, packaging, and deployment steps, optimize infrastructure, and train teams on new workflows while collaborating with cross-functional teams across our services and original games divisions.

Qualifications

  • 5+ years of experience in build engineering or CI/CD infrastructure.
  • Strong expertise with a CI/CD orchestration platform (Jenkins, GitLab CI, or equivalent).
  • Solid experience with Perforce (streams, basic administration, CI integration) or an equivalent large-scale source control system.
  • Excellent scripting skills in Python and/or C#, PowerShell, or Bash. Experience with Unreal Engine build systems (UnrealBuildTool, UnrealAutomationTool, BuildGraph) or a comparable game engine.
  • Excellent communication skills in both French and English, spoken and written.

Responsibilities

  • Design, maintain, and continuously improve CI/CD pipelines.
  • Automate build, cook, packaging, and deployment processes, including the management of debug symbols and artifacts.
  • Administer and optimize build infrastructure, including build agents, distributed compilation, caching, and artifact storage.
  • Diagnose and resolve build failures, reduce compilation times, and improve pipeline stability and observability (metrics, alerts, dashboards).
  • Document systems and procedures (Confluence) and train teams on their use.

Skills

CI/CD pipelines
Build automation
Scripting
Unreal Engine
Perforce
French & English

Tools

Jenkins
GitLab CI
UnrealBuildTool
UnrealAutomationTool

Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Our IT team is looking for a Build Engineer to strengthen our capabilities and evolve our pipelines at scale. We're looking for an experienced person to take ownership of the entire build function and drive real standardization of processes across our productions.

If you're someone who isn't afraid to challenge the status quo, propose and implement new processes and bring in the right change management tools then this role is perfect for you.

  • Design, maintain, and continuously improve CI/CD pipelines.
  • Automate build, cook, packaging, and deployment processes, including the management of debug symbols and artifacts.
  • Administer and optimize build infrastructure, including build agents, distributed compilation, caching, and artifact storage.
  • Diagnose and resolve build failures, reduce compilation times, and improve pipeline stability and observability (metrics, alerts, dashboards).
  • Document systems and procedures (Confluence) and train teams on their use.
  • 5+ years of experience in build engineering or CI/CD infrastructure, ideally within the video game industry.
  • Strong expertise with a CI/CD orchestration platform (Jenkins, GitLab CI, or equivalent), including writing pipelines as code.
  • Solid experience with Perforce (streams, basic administration, CI integration) or an equivalent large-scale source control system.
  • Excellent scripting skills in Python and/or C#, PowerShell, or Bash. Experience with Unreal Engine build systems (UnrealBuildTool, UnrealAutomationTool, BuildGraph) or a comparable game engine.
  • Excellent communication skills in both French and English, spoken and written.
  • Concevoir, maintenir et faire évoluer les pipelines CI/CD;
  • Automatiser les processus de build, de cook, de packaging et de déploiement, incluant la gestion des symboles de débogage et des artefacts;
  • Administrer et optimiser l'infrastructure de compilation : agents de build, distribution de compilation, caching, stockage d'artefacts;
  • Diagnostiquer et résoudre les échecs de build, réduire les temps de compilation et améliorer la stabilité et l'observabilité des pipelines (métriques, alertes, tableaux de bord);
  • Documenter les systèmes et les procédures (Confluence) et former les équipes à leur utilisation.
  • 5 ans et plus d'expérience en build engineering ou infrastructure CI/CD, idéalement dans l'industrie du jeu vidéo;
  • Maîtrise d'un orchestrateur CI/CD (Jenkins, GitLab CI ou équivalent), incluant l'écriture de pipelines as code;
  • Solide expérience avec Perforce (streams, administration de base, intégration CI) ou un système de contrôle de source équivalent à grande échelle;
  • Excellente maîtrise du scripting : Python et/ou C#, PowerShell ou Bash. Expérience avec les systèmes de build Unreal Engine (UnrealBuildTool, UnrealAutomationTool, BuildGraph) ou un moteur comparable;
  • Excellentes aptitudes de communication en français et en anglais, à l'oral comme à l'écrit.

Notre équipe IT recherche une Build pour renforcer ses capacités et faire évoluer ses pipelines à grande échelle. Nous recherchons une personne expérimentée pour travailler sur l'ensemble de la fonction build et mener une véritable uniformisation des processus à travers nos productions.

Tu es quelqu'un qui n'a pas peur de challenger l'existant, de proposer et d'implémenter de nouveaux processus et d'introduire les bons outils de gestion du changement alors ce poste est parfait pour toi.

Prête à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

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