Blender Generalist & Visual Development Artist VFX

Framestore VR Studio

Montreal (administrative region)

Sur place

CAD 70 000 - 110 000

Plein temps

Il y a 4 jours
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Résumé du poste

Framestore VR Studio in Montreal seeks a versatile Blender generalist to lead look development, lighting and rendering across creatures, environments and FX. You’ll bridge concepting with final VFX execution using Blender as the primary tool, and collaborate closely with supervisors and production teams.

Extensive Blender experience plus knowledge of other DCCs (Maya, Houdini, ZBrush, Nuke) is preferred. The role sits in a dynamic VisDev team, contributing to high-end cinematic visuals in a

Qualifications

  • Extensive Blender experience across the full generalist pipeline (modelling, sculpting, UVs, shading/texturing, lighting, rendering).
  • Strong portfolio showing frame and shot composition for VFX.
  • Solid experience in film VFX 3D processes and cinematography in virtual environments.
  • Proactive at identifying and resolving visual issues while maintaining quality.

Responsabilités

  • Develop high-end photorealistic visuals across creatures, environments and FX from blockout to final frame.
  • Sculpt and detail creatures, build environments and art-direct FX moments.
  • Work end-to-end in Blender: modelling, sculpting, shading, lighting and rendering.
  • Set up look development and lighting that hold up to photoreal scrutiny.
  • Create shaders and materials using Blender’s node system and manage node setups.

Connaissances

Blender
Look development
Lighting
Shading/texturing
Camera/virtual cinematography
Node-based work

Outils

Maya
Houdini
ZBrush
Substance
Nuke
Mari

Description du poste

Framestore VR Studio in Montreal seeks a versatile Blender generalist to lead look development, lighting and rendering across creatures, environments and FX. You’ll bridge concepting with final VFX execution using Blender as the primary tool, and collaborate closely with supervisors and production teams.

Extensive Blender experience plus knowledge of other DCCs (Maya, Houdini, ZBrush, Nuke) is preferred. The role sits in a dynamic VisDev team, contributing to high-end cinematic visuals in a

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