Systems Software Engineer - EA SPORTS FC

EA Sports

Vancouver

Hybrid

CAD 122.000 - 171.000

Vollzeit

Vor 7 Tagen
Sei unter den ersten Bewerbenden

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Benefits dieser Stelle

Vacation 3 weeks
Sick leave 10 days
Top-up to EI/QPIP
Health coverage
Life insurance
Disability insurance
Retirement plan
Bonus programs

Zusammenfassung

Electronic Arts’ EA SPORTS is seeking a Systems Software Engineer to push our core systems and shared engine forward. You will prototype, collaborate with engineers, and build scalable systems that improve performance and memory budgets for players and our development teams.

The role is hybrid, with three days per week at our Burnaby studio and the rest remote, in a setup that values practical design, code quality, and thoughtful tooling to boost efficiency across the EA SPORTS FC franchise.

Qualifikationen

  • 5+ years of programming experience with a focus on C++ code.
  • Experience with performance and memory profiling tools.
  • Experience in engine development and systems-level work.

Aufgaben

  • Provide feedback with design teams and create clear technical designs.
  • Deliver tested, high-quality implementations meeting requirements.
  • Assess performance and memory budgets in engineering decisions.
  • Increase team efficiency through tooling and workflow improvements.
  • Contribute to core EA technologies in an architecturally sound way.

Kenntnisse

C++ expertise
Parallel programming
Resource management
Engine development
Profiling tools
Embedded systems

Jobbeschreibung

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we’re looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

Systems Software Engineer

As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game. You will work in a hybrid model, 3 days a week out of our EAV Studio in Burnaby, British Columbia (Tuesday to Thursday).

Responsibilities
  • You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
  • You provide tested and high-quality technical implementations that meet requirements.
  • You have awareness of how technical implementation impacts performance and memory budgets.
  • You look for ways to increase team efficiency through tooling or workflow enhancements.
  • You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Qualifications
  • Experience with the development craft and shows interest in systems level work.
  • Understanding of C++ language, best practices, and architectural considerations.
  • Communicate well with non-technical partners, such as Artists, Designers, and Producers.
  • Experience with parallel programming considerations, resource management, and hardware architecture.
  • Experience in engine development.
  • 5+ years of programming experience with a focus on C++ code.
  • Experience with performance and memory profiling tools.
  • Experience in embedded systems.
Pay Transparency - North America
Compensation And Benefits
Pay Ranges
  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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