Enable job alerts via email!

Asset Workflow Supervisor - Principal Engineer

Sony Pictures Imageworks

Vancouver

On-site

CAD 150,000 - 200,000

Full time

8 days ago

Boost your interview chances

Create a job specific, tailored resume for higher success rate.

Job summary

A leading company in the animation and VFX industry seeks an Asset Workflow Supervisor - Principal Engineer. This role involves transforming asset sharing processes, collaborating with studio leadership, and developing in-house standards for asset management. The ideal candidate will have extensive experience in VFX/Animation pipeline development and a strong background in relevant technologies.

Benefits

Healthcare
Tuition Reimbursement
RRSPs
Sick Leave
Vacation Leave

Qualifications

  • Minimum 15+ years of experience with VFX/Animation and/or Gaming Pipeline Development.
  • Experience with OpenUSD, MaterialX, and other open-source asset standards.

Responsibilities

  • Craft and implement an Asset Workflow vision across multi-functional teams.
  • Collaborate with studio leadership to impact artist workflows.
  • Develop processes for sharing assets between studios.

Skills

Problem-Solving
Communication
Leadership

Education

Bachelor in Computer Science

Tools

Maya
Unreal
Unity
Python
C++

Job description

Asset Workflow Supervisor - Principal Engineer

Join to apply for the Asset Workflow Supervisor - Principal Engineer role at Sony Pictures Imageworks.

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.

Job Description:

The Asset Workflow Supervisor (Principal Engineer) is responsible for all aspects of our adoption efforts related to asset sharing to impact the way we work in an aspirational and transformative way. In this role, you will work with studio leadership to analyze our production and business processes as well as across Sony Media and Entertainment divisions and can collaborate with partner studios. In addition to overseeing externally developed solutions, the Asset Workflow Supervisor will own our internal development lifecycle to design, implement, train, integrate, and deploy solutions to different departments at Imageworks. Asset Workflow Supervisor will collaborate with Business Leaders, Technology Leaders, Heads of department, Creative Supervisors, and production teams to identify business problems.

What You'll Do:

  • Craft, orchestrate, and realize an Asset Workflow vision, mission, strategy, and implementation schedule across multi-functional teams.
  • Collaborate with key artistic studio leadership teams to understand and impact artist workflows.
  • Contribute to cutting-edge research, including algorithm and method development, specifically applicable to the animation and VFX industry.
  • Explore solutions, connect with experts, and conduct technical reviews of existing methods and emerging approaches from academia and industry. Provide expert opinions on 3rd party vs. open source vs. building solutions across industries with a critical and evaluative eye.
  • Develop in-house Sony standards for Asset creation and sharing.
  • Provide guidance and implementation on USD pipelines.
  • Deep experience with asset management, sharing, and conversion techniques across studio and game platforms and environments.
  • Participate with Sony representatives on the Alliance for OpenUSD (AOUSD).
  • Gather information from respective divisions of Sony on their adoption or potential use of USD.
  • Establish and maintain connections with Sony Vendors/partners (e.g., NVIDIA, EPIC, PIXAR) and broader industry VFX/Animation/Gaming partners (e.g., ILM, Wētā FX).
  • Execute on broader Sony Transmedia projects.
  • Develop processes and standards for sharing assets between studios.
  • Manage and establish test cases to encourage studio partnerships.

What you bring:

  • Minimum 15+ years of experience with VFX/Animation and/or Gaming Pipeline Development.
  • Bachelor in Computer Science or equivalent.
  • Experience with OpenUSD, MaterialX, and other open-source asset standards.
  • Experience with DCC/Game Engine including Maya, Autodesk, Unreal, Unity, Side FX Houdini.
  • Experience with developing pipeline tools.
  • Experience with Python and PyQt/PySide.
  • Experience with C++.
  • Experience with gLTF.
  • Proficiency in Linux and Windows environments.
  • An inventive, flexible thinker who enjoys problem-solving and has a creative, artistic eye.
  • Excellent mentorship, interpersonal, and presentation skills.
  • Exceptional communication and strategic leadership abilities, complemented by empathy and diplomacy.
  • The ability to remain calm in difficult situations.
  • Effective cross-departmental communication skills to simplify complex information for various audiences.

The anticipated base salary is $150,000 to $200,000 CAD, with benefits including healthcare, tuition reimbursement, RRSPs, Sick and Vacation leave, and standard increases. The actual salary offered depends on qualifications and experience.

We value diverse perspectives and encourage candidates from all backgrounds to apply.

Sony Pictures Entertainment is an equal opportunity employer, evaluating applicants without regard to race, color, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.

Similar jobs

Asset Workflow Supervisor - Principal Engineer

Sony Pictures Imageworks

Vancouver

On-site

CAD 150 000 - 200 000

30+ days ago