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3D Rigger

Recooty

Balfour

Remote

CAD 30,000 - 60,000

Full time

30+ days ago

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Job summary

An established industry player seeks a talented 3D Rigger to bridge the gap between 3D modelers and animators. In this pivotal role, you'll refine production workflows, confirm the integrity of 3D models, and rig them for animation, ensuring they meet the highest standards. This position offers an extraordinary opportunity for personal growth and skills development, as you will work closely with a creative team to develop high-performance character rigs. If you are passionate about 3D art and eager to tackle exciting challenges in a remote work environment, this is the perfect opportunity for you!

Qualifications

  • 2+ years of experience in rigging and general 3D art production.
  • Good knowledge of rig scripting and animation processes.

Responsibilities

  • Refine and manage production workflows for 3D models.
  • Rig and skin 3D models for animation according to specifications.

Skills

Rig Scripting
Unreal Engine 4
Game Development
Rigging
3D Art Production
Animation Knowledge
Anatomy Knowledge
Maya
MotionBuilder
Problem Solving
Time Management
Communication Skills

Education

2+ Years of Experience in Rigging
Experience in Game Development

Tools

Maya
MotionBuilder
Unreal Engine 4

Job description

Job Brief:


For our Characters, Creatures, NPC’s and Animals, you become the connective pipeline from our 3D Modelers, to check their production and confirm or correct 3D structures before models are UV Mapped for textures. Once you have approved the 3D model, you will rig and skin the model to the animator’s specifications.


Responsibilities:


DUTIES AND RESPONSIBILITIES:

  • Refine and manage production workflows

  • Confirming 3D models are built correctly

  • Rig 3D Models for animation

  • Skin 3D Models for animation

  • Create Rig scripts in Maya and/or Motion Builder as required

  • Develop a flexible character production pipeline within the team

  • Create high-performance, animation-friendly character and creature rigs

  • Provide feedback and develop standards for character production

  • Work closely with 3D artists and animators


WORKING CONDITIONS:

  • Mentally exhausting at times

  • Extraordinary opportunity for personal growth and skills development, due to high level of responsibility and challenges

  • Work will primarily take place remotely

  • Must have access to laptop or desktop and internet access


Skills Required:

REQUIRED EDUCATION, EXPERIENCE, AND SKILLS:

  • Good knowledge of rig scripting

  • Experience with Unreal Engine 4

  • Experience in game development

  • 2+ Years of experience in rigging and general 3D art production

  • Essential knowledge of animation and other 3D art processes

  • Excellent knowledge of anatomy and topology for 3D characters

  • Excellent knowledge of Maya; experience working with MotionBuilder

  • Solid knowledge of how to develop a character production pipeline, along with rigging and animation workflows

  • Experience being part of a creative team

  • Strong analytical, problem solving, time management and organizational skills

  • Verbal and written communication skills

  • Ability to work independently and in a team environment.

  • General knowledge of online gaming

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