3D Computer Vision Engineer — Geometry & IK Specialist

Kindredventures

Toronto

Presencial

CAD 120.000 - 180.000

Jornada completa

Hace 7 días
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Descripción de la vacante

Mecka AI, based in Toronto, seeks a senior computer vision engineer to own the classical stack—3D geometry, filtering, and inverse kinematics—turning raw predictions into calibrated spatial data. You will partner with research teams but will not train models.

Your focus will be the 3D hands pipeline and you will serve as the go-to CV specialist across the organization, addressing geometry, filtering, and pipeline issues with strong software engineering.

Formación

  • 5+ years of professional experience in software engineering and computer vision.
  • Strong software engineering: production Python; C++ is a plus.
  • Solid multi-view geometry including triangulation, PnP, calibration, and reprojection.
  • Temporal filtering and signal processing with Kalman-family filters.
  • Inverse kinematics with bone-length constraints for articulated structures.
  • ML familiarity with pose/mesh outputs and failure modes, without training them.

Responsabilidades

  • Own classical 3D geometry: multi-view geometry, triangulation, PnP, calibration and reprojection.
  • Design and tune temporal filters to reduce jitter while preserving real motion.
  • Run inverse kinematics and enforce physical constraints on articulated structures.
  • Translate model output into clean delivered data, reports, and QA metrics.
  • Build visualizers and dashboards to inspect trajectories and failure cases.
  • Be the go-to engineer for classical CV problems across the pipeline.

Conocimientos

Software engineering
Computer vision
Python
C++
Multi-view geometry
PnP
Camera calibration
Reprojection
Temporal filtering
Inverse kinematics
Data quality
ML basics

Herramientas

Ceres
GTSAM
Pose/mesh pipelines
Trajectory visualizers

Descripción del empleo

Mecka AI, based in Toronto, seeks a senior computer vision engineer to own the classical stack—3D geometry, filtering, and inverse kinematics—turning raw predictions into calibrated spatial data. You will partner with research teams but will not train models.

Your focus will be the 3D hands pipeline and you will serve as the go-to CV specialist across the organization, addressing geometry, filtering, and pipeline issues with strong software engineering.

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