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Ux Designer

Memory Ware

Teresina

Teletrabalho

BRL 80.000 - 120.000

Tempo integral

Há 2 dias
Torna-te num dos primeiros candidatos

Resumo da oferta

A remote video game studio is seeking a UX Designer to lead UX design for a new JRPG project. The role involves creating intuitive gameplay mechanics and collaborating with a highly experienced team. Candidates should possess experience in game development, a strong UX design portfolio, and a passion for creating engaging player experiences. This position offers a supportive work environment.

Qualificações

  • Experience on at least one shipped game or app.
  • Portfolio demonstrating strong visual design and UX strategy.
  • Experience working with engineers in a game engine.

Responsabilidades

  • Lead UX thinking across major systems.
  • Design flows, wireframes, and prototypes.
  • Collaborate with designers to improve game mechanics.

Conhecimentos

Experience as a senior or lead UI/UX designer
Strong visual design
User flows and UX strategy
Excellent communication skills
Passion for narrative-rich games

Ferramentas

Figma
Miro
Unity
Descrição da oferta de emprego
About Memory Ware

Memory Ware is a fully remote studio, born to sustainably create video games designed with a player‑first philosophy, crafting compelling stories and experiences that create lasting, core memories for players.

We are a self‑funded studio in the early stages of development on a new JRPG project. If you're eager to help create a healthy and fun work environment alongside a highly experienced team, you'll feel right at home with us.

What You’ll Do
  • Lead UX thinking across major systems, ensuring that core mechanics (e.g. combat, dungeons, item use, turn management) feel intuitive, satisfying, and player‑first.
  • Design flows, wireframes, and interaction prototypes to support key experiences, not just interfaces.
  • Collaborate with designers to improve the feel and clarity of core game mechanics.
  • Identify friction points across the entire gameplay loop and propose smart, genre‑aware solutions.
  • Bridge the Design Team with other teams to ensure that visual and technical execution supports both usability and emotional tone.
  • Use tools like Figma, Miro and Unity to develop and communicate UX intent and build low‑fidelity prototypes to build confidence on our systems.
  • Research and document genre conventions (especially JRPGs), identifying good practices and opportunities for innovation.
  • Help define usability testing plans and translate feedback into actionable iterations.
  • Advocate for accessibility, clarity, and joy in every part of the game.
What We’re Looking For
  • Experience as a senior or lead UI/UX designer on at least one shipped game or app.
  • A portfolio demonstrating strong visual design, user flows, and UX strategy.
  • Experience working directly with engineers and shipping UI in a game engine (ideally Unity).
  • Experience designing UX in game development, ideally on games with layered systems and mechanics.
  • A player‑first mindset: design with emotional clarity, pacing, and flow in mind.
  • Strong UX fundamentals: flow design, interaction principles, usability best practices.
  • Excellent communication skills.
  • Ability to explain reasoning, take feedback, and build alignment.
  • Comfort owning initiatives and proactively improving player experience across disciplines.
  • Passion for system‑heavy or narrative‑rich games, especially RPGs, strategy, or adventure titles.
Bonus Points For
  • Experience designing for console or controller‑first games.
  • Motion design or interaction design skills for feedback and transitions.
  • Game design literacy and ability to engage in design discussions beyond UX.
  • Familiarity with accessibility design for games.
To Apply

Send your e‑mail to ****** with a subject line like ’UX Designer – Your Name’. Please include your resume and portfolio, and feel free to share any additional details about yourself.

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