We're adding to our team and searching for a UX Designer to contribute to this ongoing work. Convert creative and experience-oriented direction into practical UI specifications and prototypes built for Unreal Engine production contexts. This role serves as the connecting thread between design objectives and engineering implementation, mapping out interaction sequences, behavioral standards, navigation frameworks, and component structures that function consistently across a variety of platforms and input formats.ResponsibilitiesEstablish UI flows, user journeys, and interaction sequences for in-game screens and features, shaping them into specifications ready for engineering workDevelop and gradually broaden a versatile UI component library covering patterns, components, variants, and states to keep design implementation uniformPrepare comprehensive behavioral guidelines addressing focus and navigation flow, back-navigation handling, expected input behavior, error/empty/loading conditions, and various edge casesMaintain tight, ongoing collaboration with engineers on the client side and UI artists to verify designs stay realistic, performant, and consistent once integrated into the engineManage continuous polish efforts by evaluating finished builds, sharing constructive feedback, and modifying designs based on technical boundaries and results gathered from playtesting or QARequirementsTwo-plus years of applied experience built on strong UI/UX capabilities, reflected in having shipped digital products or gaming interfacesWide-ranging skill with Figma, encompassing components, variants, auto-layout, reusable libraries, and documentation suited for engineering handoffCompetent at delivering implementation-ready assets, such as annotated screen designs, interaction overviews, state diagrams, and well-specified acceptance criteriaDirect familiarity with the particular constraints and processes tied to constructing UI within Unreal EngineUnderstanding of fundamental UMG concepts, including layout, anchoring, scaling, and widget states/animations, sufficient to design within actual engine limitationsAwareness of focus-driven navigation approaches along with the capacity to support various input types, such as controller and keyboard/mouseEstablished background designing UI that scales properly across differing resolutions, aspect ratios, and safe-area demandsAdequate communication skills paired with English fluency at B2 level or higher, enabling accurate understanding of business needs and their translation into agentic architecturesNice to haveFamiliarity with UI framework standards particular to Unreal, including screen stacks, activatable views, and typical navigation methodsBackground factoring localization considerations into design, including handling text expansion, truncation, and adaptable layoutsAwareness of accessibility and readability aspects, including contrast, font sizing, and interfaces built for couch-distance useExperience contributing to live products marked by quick iteration and consistent release patternsIntroductory familiarity with AI Assistant toolsPrior background working in the Gaming industryWe offerInternational projects with top brandsWork with global teams of highly skilled, diverse peersHealthcare benefitsEmployee financial programsPaid time off and sick leaveUpskilling, reskilling and certification coursesUnlimited access to the LinkedIn Learning library and 22,000+ coursesGlobal career opportunitiesVolunteer and community involvement opportunitiesEPAM Employee GroupsAward-winning culture recognized by Glassdoor, Newsweek and LinkedInEPAM is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, age, sexual orientation, gender identity or expression, disability, protected veteran status, or any other characteristic protected by applicable law.