Consigue una respuesta de este empleador
Tu currículum y tu carta de presentación, adaptados exactamente a lo que buscan contratar.
ProgramaThor está recrutando um desenvolvedor de jogos para atuar com C# e C++ em projetos desafiadores no Brasil. O candidato ideal possui portfólio sólido de jogos ou cenas interativas, experiência com pelo menos um motor (Unity, Godot ou Unreal) e familiaridade com scripting de engines.
Espera-se boa comunicação escrita e capacidade de iterar com QA e equipes criativas. Este processo de recrutamento envolve cadastro, entrevista e entrega de briefs com critérios de aceitação.
C#, C++
**Recruitment Process** Candidates must register and complete an interview. Micro1 will be responsible for conducting the selection process. Scope of Work Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. Proven ability to identify and resolve gameplay issues through iterative playtesting. Strong written communication skills for drafting precise task instructions and acceptance criteria. Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation
A ProgramaThor é uma plataforma de recrutamento focada em desenvolvedores. Através do nosso algoritmo, identificamos as melhores combinações entre candidato-vaga, ajudando-os simultaneamente. Para os desenvolvedores, mostramos diversas vagas que combinam com seu perfil e possibilitamos a candidatura através de um clique. Para as empresas, apresentamos diversos programadores interessados e que combinam com sua oportunidade de trabalho.