3D Artist XR & Unity (Freelance possible)

Visa Hunt

Belgique

Sur place

EUR 45 000 - 60 000

Plein temps

14 jours+
Générateur de candidature

Une candidature sur mesure pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.

Passez les filtres ATS

Avantages offerts par ce poste

Company car
Extra-legal benefits
Career plan & education budget

Résumé du poste

Visa Hunt in België zoekt een 3D Modeller die XR-simulaties voor opleiding en training opstelt. Je levert realistische 3D-assets in Blender en zorgt voor optimale prestaties in Unity

Een Bachelor in 3D Art of relevante ervaring is vereist, met kennis van PBR-texturing (Substance Painter/Designer) en real-time rendering. Samenwerking met engineers en eindgebruikers is essentieel, met vloeiende communicatie in Nederlands, Frans of Engels.

Qualifications

  • Bachelor’s degree in 3D Art, Game Design, Animation, or a related field.
  • Ervaring met 3D assets en/ of omgevingen voor games, XR-simulators of trainingsdoeleinden.

Responsabilités

  • 3D Modelling: Maak hoogwaardige 3D-modellen van personages, voertuigen, props en omgevingen in Blender voor XR-trainingssimulators.
  • Texturing & Materials: Ontwikkel realistische texturen en materials met PBR-workflows.
  • Optimization: Optimaliseer modellen, topologie en textures voor realtime rendering op XR-platforms.
  • Asset Integratie: Importeer en integreer Blender-assets in Unity, met correcte schaal en materials.
  • Omgevingskunst: Bouw realistische omgevingen en objecten die realistische locaties reflecteren.
  • Prototyping: Snel prototypen en itereren aan assets en omgevingen.
  • Documentatie: Houd duidelijke documentatie bij van pipelines en naming conventions.
  • Samenwerking: Werk nauw samen met developers, designers en end users.
  • Adaptatie: Blijf op de hoogte van trends en technieken in 3D-art en XR.

Connaissances

Blender
3D modelling
Texturing
Unity
PBR workflows
Real-time optimization
Documentation
Cross-functional collaboration
Dutch/French/English

Formation

Bachelor's degree in 3D Art / Game Design / Animation
(or several years of proven industry experience)

Outils

Substance Painter
Substance Designer

Description du poste

Tasks and responsibilities

Voor een innovatieve XR- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s.

In deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen.

  • 3D Modelling: Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators.
  • Texturing & Materials: Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations.
  • Optimization: Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms.
  • Asset Integration: Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions.
  • Environment Art: Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios.
  • Prototyping: Rapidly prototype and iterate on 3D assets and environments to refine the training experience.
  • Documentation: Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team.
  • Collaboration: Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting.
  • Adaptation: Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency.
Your profile
  • Bachelor’s degree in 3D Art, Game Design, Animation, or a related field.
  • Or several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio.
  • Strong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation.
  • Demonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases.
  • Solid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer.
  • Experience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR.
  • Experience exporting and integrating assets into a game engine, preferably Unity.
  • Excellent eye for detail, proportion and realism.
  • Strong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users.
  • Proficiency in Dutch, French and/or English.
Pluspunten
  • Eerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten.
  • Ervaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie.
  • Ervaring in operationele trainingsomgevingen.
  • Ervaring met 3D scans en het optimaliseren ervan is een plus.
Offer

You will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification. You can count on an attractive salary, supplemented with extra-legal benefits, including a company car.

(Freelance is also possible)

Originally posted on Himalayas

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