3D Animator

Gameindustry

Hasselt

Sur place

EUR 35 000 - 52 000

Plein temps

Il y a 9 jours
Générateur de candidature

Une candidature sur mesure pour ce poste — un CV et une lettre de motivation personnalisés qui correspondent à l’offre.

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Résumé du poste

Gameindustry is seeking a skilled 3D Animator to bring life to characters, vehicles, and machinery. You will work closely with our team and participate in rigging, skinning, and animation throughout the creation pipeline.

You will collaborate with the art team to refine animations, develop rigs, and test animations directly in Unity, with opportunities to contribute to related 3D tasks such as modeling or texturing.

Qualifications

  • Proven experience in 3D animation, rigging, and skinning for interactive media or games.
  • Strong proficiency with Unity and real-time animation pipelines.
  • Willingness to contribute to related 3D tasks such as modeling or texturing if needed.

Responsabilités

  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test animations directly within the Unity engine.

Connaissances

Animation
Rigging
Skinning
Unity
Modeling

Description du poste

As a 3D Animator, you will work closely with our team to bring life to human and non-human characters, vehicles, and various machinery.

As part of our small team, your creative input will be highly valued, and you will be involved in the entire creation pipeline, including rigging, skinning, and animation.

While your primary focus will be animation, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills.

What you will do
  • Collaborate with the art team to iterate on and refine animations.
  • Lead the end-to-end animation pipeline across all projects.
  • Develop high-quality rigs, skinning, and animations for characters, vehicles, and machinery.
  • Implement and test your animations directly within the Unity engine.
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