Technical Art Lead — Pipelines & Tools

Riot Games

Sydney

On-site

AUD 180,000 - 240,000

Full time

7 days ago
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Benefits offered by this job

Medical Insurance
Paid time off
Parental leave
Flexible work schedules
Learning & Development
Snacks

Job summary

Riot Games in Sydney seeks a Technical Art Manager to lead a team of Technical Artists across tools and pipelines for an Unpublished R&D title. You will define workflows, coach, and scale production-ready systems to empower artists.

Collaborate with Art Leadership, Production, and Engineering to build scalable content pipelines, balance usability with efficiency, and guide technical decisions that maximize creative impact.

Qualifications

  • 6+ years of experience as a Technical Artist in games or related field.
  • 2+ years in a people management role leading Technical Artists or similar roles.
  • Strong proficiency in Python and scalable artist tools development.
  • Experience with Unreal Engine 5 and modern content creation workflows.
  • Experience with Autodesk Maya and Substance Suite workflows.

Responsibilities

  • Directly manage a team of Technical Artists with coaching and mentorship.
  • Partner with Art Leadership, Production, and Engineering to define tooling and pipeline requirements.
  • Own and support artist-facing tools, workflows, and pipelines for multiple disciplines.
  • Collaborate with Engineering to balance usability, production efficiency, and sustainability.
  • Guide development and optimization of content creation pipelines across parallel production streams.
  • Evolve tools/workflows as project needs change and scale.
  • Build cross-disciplinary relationships to improve artist workflows.
  • Champion best practices, documentation, and knowledge sharing.

Skills

Technical artist
People management
Python
Unreal Engine 5
Maya
Substance

Tools

Unreal Engine 5
Maya
Houdini
ZBrush
3DS Max

Job description

Riot Games in Sydney seeks a Technical Art Manager to lead a team of Technical Artists across tools and pipelines for an Unpublished R&D title. You will define workflows, coach, and scale production-ready systems to empower artists.

Collaborate with Art Leadership, Production, and Engineering to build scalable content pipelines, balance usability with efficiency, and guide technical decisions that maximize creative impact.

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