Real-Time Lighting Artist (Hybrid) — Unreal/Unity

HellaGoodAudio

Melbourne

Hybrid

AUD 60,000 - 90,000

Full time

14 days+

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Job summary

Keywords Studios in Asia Pacific, Australia is seeking a Lighting Artist to create high-quality lighting for real-time game environments and cinematics. You will align visuals with the project’s artistic direction, develop lighting optimized for Unreal Engine or Unity, and collaborate with the Art Director and cross-functional teams.

You will contribute to reviews and iterative processes, ensuring performance, memory, and platform-specific constraints are respected while pushing visual quality.

Qualifications

  • Extensive real-time lighting experience with a strong portfolio.
  • Solid knowledge of lighting, composition, colour theory, and storytelling.
  • Experience with Unreal Engine or Unity and optimized assets.
  • Ability to collaborate across multidisciplinary teams and implement feedback.

Responsibilities

  • Create high-quality lighting for environments and cinematics.
  • Align lighting with artistic direction, mood, tone and atmosphere.
  • Develop lighting optimized for real-time game engines.
  • Collaborate with Art Director and cross-functional teams to maintain consistency.
  • Participate in reviews, feedback sessions, and iterative development processes.
  • Ensure lighting meets performance, memory and platform requirements.

Skills

Lighting artist experience
Visual storytelling
Real-time lighting optimization
Cross-functional collaboration

Tools

Unreal Engine
Unity
Lumen
Light baking
Post-processing

Job description

Keywords Studios in Asia Pacific, Australia is seeking a Lighting Artist to create high-quality lighting for real-time game environments and cinematics. You will align visuals with the project’s artistic direction, develop lighting optimized for Unreal Engine or Unity, and collaborate with the Art Director and cross-functional teams.

You will contribute to reviews and iterative processes, ensuring performance, memory, and platform-specific constraints are respected while pushing visual quality.

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