Real-Time Embedded ML Engineer for AR/VR

SGS Consulting

Redmond

On-site

AUD 215,000 - 272,000

Full time

41 hours ago
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Job summary

Reality Labs Research is seeking a ML Software Engineer to bring state‑of‑the‑art machine learning from the lab to embedded hardware. You will train and adapt models, optimize and port them to constrained devices, and profile on-device performance, collaborating with researchers to achieve real-time AR/VR outcomes.

The role requires hands-on experience with PyTorch or TensorFlow, strong C/C++ skills, and a track record of optimizing ML workloads for embedded targets.

Qualifications

  • Industry experience optimizing and running ML inference on embedded or resource-constrained devices.
  • Experience training ML models using deep learning frameworks such as PyTorch or TensorFlow.
  • 2+ years of industry experience writing C/C++.
  • Experience profiling and debugging performance issues across the ML model and the target hardware.
  • Experience working in cross-functional teams.

Responsibilities

  • Work side by side with research scientists to take ML models from research prototypes to efficient, real-time inference on embedded devices.
  • Train, fine-tune, and adapt ML models with deployment constraints (latency, memory, power, compute) in mind.
  • Optimize models for on-device inference using techniques such as quantization, pruning, distillation, operator fusion, and architecture adjustments.
  • Port, integrate, and profile ML models on embedded targets (e.g. DSPs, NPUs, microcontrollers, mobile SoCs), identifying and resolving performance bottlenecks.
  • Write clean, maintainable, high-performance C/C++ code for on-device inference pipelines and integrate it into real-time prototype systems.
  • Build tools and infrastructure that make it faster for researchers to evaluate model performance and accuracy on target hardware.
  • Coordinate with internal hardware, runtime, and toolchain teams across RL to evaluate and integrate with existing systems.
  • Work collaboratively as part of a multifunctional team where communication, documentation, and teamwork are highly valued.
  • Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

Skills

On-device ML optimization
PyTorch/TensorFlow
C/C++
Embedded systems
Profiling & debugging

Tools

ExecuTorch
TFLite/LiteRT
ONNX Runtime

Job description

Reality Labs Research is seeking a ML Software Engineer to bring state‑of‑the‑art machine learning from the lab to embedded hardware. You will train and adapt models, optimize and port them to constrained devices, and profile on-device performance, collaborating with researchers to achieve real-time AR/VR outcomes.

The role requires hands-on experience with PyTorch or TensorFlow, strong C/C++ skills, and a track record of optimizing ML workloads for embedded targets.

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