Machine Learning Engineer

BCforward

Redmond

Vor Ort

AUD 172.000 - 258.000

Vollzeit

vor 38 Stunden
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Zusammenfassung

BCforward is seeking a contract ML Software Engineer to bring state-of-the-art machine learning from lab to device. You will train models with researchers and own optimization and porting to embedded targets, balancing latency, memory, and power on constrained hardware.

The role emphasizes real-time inference, cross-functional collaboration, and building infrastructure to accelerate prototyping for AR/VR wearables.

Qualifikationen

  • BS degree or equivalent work experience in a technical field.
  • Experience optimizing and running ML inference on embedded/resource-constrained devices.
  • Experience training ML models using frameworks such as PyTorch or TensorFlow.
  • 2+ years of industry experience writing C/C++.

Aufgaben

  • Collaborate with researchers to move ML models from prototype to real-time inference on embedded devices.
  • Train, fine-tune, and adapt ML models considering latency, memory, power, and compute constraints.
  • Optimize models for on-device inference using quantization, pruning, distillation, and operator fusion.
  • Port and profile ML models on embedded targets (DSPs, NPUs, microcontrollers, mobile SoCs) and resolve performance bottlenecks.
  • Write clean, high-performance C/C++ for on-device inference pipelines and integrate into prototype systems.
  • Build tools to accelerate evaluation of model performance and accuracy on target hardware.
  • Coordinate with hardware, runtime, and toolchain teams to ensure smooth integration.
  • Work as part of a multifuntional team emphasizing communication and documentation.

Kenntnisse

Optimizing and running ML inference on
Training ML models
C/C++ development

Ausbildung

BS degree in CS/CE/EE or related field

Tools

PyTorch
TensorFlow
ExecuTorch
TFLite/LiteRT
ONNX Runtime

Jobbeschreibung

The Team brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses, including optics and displays, computer vision, audio, graphics, brain-computer interfaces, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence.

The Audio team believes that by redefining human hearing and developing auditory machine intelligence, our research will overcome the barriers of distance, noise, and hearing ability to enhance human connection and communication. We develop and mature audio technologies for AR glasses and wearables, from early research through tech transfer to the product teams that ship them.

We are seeking a contract ML Software Engineer to bring state-of-the-art machine learning out of the lab and onto the device. Research models only matter to our prototypes if they run in real time, within tight compute, memory, and power budgets, on the embedded hardware that powers wearables. This role sits at that boundary: you will train and adapt models alongside research scientists, then own the work of optimizing, porting, and running them efficiently on embedded targets.

The ideal candidate is equally comfortable in a PyTorch training loop and in a C/C++ inference runtime on a resource-constrained device. They understand that on-device ML is a co-design problem, where model architecture, quantization, and the target hardware all shape one another, and they can make the trade-offs required to get a research model running on real hardware quickly. Familiarity with audio ML, computer vision ML, or audio DSP is a strong plus, as many of our models operate on multimodal (audio and visual) sensor data.

Our team cultivates an honest and considerate environment where self-motivated individuals thrive. We encourage a strong sense of ownership and embrace the ambiguity that comes with working on the frontiers of research.

Top 3 must-have HARD skills:
  • Optimizing and running ML inference on embedded / resource-constrained devices
  • Training ML models (PyTorch or similar)
  • C/C++ (2+ years industry experience)
Responsibilities
  • Work side by side with research scientists to take ML models from research prototypes to efficient, real-time inference on embedded devices
  • Train, fine-tune, and adapt ML models with deployment constraints (latency, memory, power, compute) in mind
  • Optimize models for on-device inference using techniques such as quantization, pruning, distillation, operator fusion, and architecture adjustments
  • Port, integrate, and profile ML models on embedded targets (e.g. DSPs, NPUs, microcontrollers, mobile SoCs), identifying and resolving performance bottlenecks
  • Write clean, maintainable, high-performance C/C++ code for on-device inference pipelines and integrate it into real-time prototype systems
  • Build tools and infrastructure that make it faster for researchers to evaluate model performance and accuracy on target hardware
  • Coordinate with internal hardware, runtime, and toolchain teams to evaluate and integrate with existing systems
  • Work collaboratively as part of a multifunctional team where communication, documentation, and teamwork are highly valued
  • Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
Minimum Qualifications
  • BS degree in Computer Science, Computer Engineering, Electrical Engineering, or related field, or equivalent work experience
  • Industry experience optimizing and running ML inference on embedded or resource-constrained devices
  • Experience training ML models using deep learning frameworks such as PyTorch or TensorFlow
  • 2+ years of industry experience writing C/C++
  • Experience profiling and debugging performance issues across the ML model and the target hardware
  • Experience working in cross-functional teams
Preferred Qualifications
  • Experience with ML for audio (e.g. speech enhancement, source separation, keyword spotting, acoustic event detection)
  • Experience with ML for computer vision (e.g. detection, tracking, segmentation, pose estimation)
  • Experience with audio DSP fundamentals (e.g. filtering, STFT/filterbanks, beamforming, real-time audio processing)
  • Experience with on-device inference frameworks and toolchains (e.g. ExecuTorch, TFLite/LiteRT, ONNX Runtime, vendor NPU/DSP SDKs)
  • Experience with model compression techniques such as quantization-aware training, post-training quantization, pruning, or distillation
  • Experience writing hardware-specific optimizations (e.g. SIMD/NEON, DSP intrinsics, fixed-point arithmetic)
  • Experience working in the AR/VR or wearable device space
  • Ability to gather requirements and work closely with researchers to develop novel solutions
  • History of writing code to support the execution of research initiatives
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