Game Developer-Console Porting

Remote Office

Sydney

Hybrid

AUD 70,000 - 100,000

Part time

14 days+
Application generator

A complete application in a minute — tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Remote, part-time
Collaborative remote team
PlayStation/Xbox publishing projects

Job summary

Remote Office is seeking a Game Developer to port indie titles to PlayStation and Xbox consoles. The role focuses on porting but also includes hands-on development work, with remote collaboration across a distributed team.

Proficiency in GameMaker Studio 2, Unreal Engine, and languages such as GML, C#, or Python is essential, along with a genuine console gaming interest. The position offers a remote, part-time arrangement, collaborating with designers, artists, and partners to deliver

Qualifications

  • Experience porting/adapting games for consoles (PlayStation/Xbox) or strong development background with learning porting/certification.
  • Genuine familiarity with PlayStation consoles; Xbox familiarity is a plus (from gamer perspective or technical).Experience with PlayStation Partners or ID@Xbox programs is a plus but not required.
  • Experience with GameMaker Studio 2, Unreal Engine, Unity or similar platforms.
  • Proficiency with GML, C#, and/or Python as primary languages in the codebase.
  • Good understanding of gameplay mechanics, debugging, and optimisation.
  • Ability to work with existing codebases and contribute to ongoing projects.
  • Strong problem-solving and collaboration skills.

Responsibilities

  • Port and adapt indie games for PlayStation and Xbox, meeting platform certification requirements.
  • Develop and implement game features alongside porting work.
  • Work with GameMaker Studio 2, Unreal Engine, or similar platforms to build and maintain projects.
  • Translate concepts into engaging gameplay experiences.
  • Write clean, maintainable code and debug issues across consoles.
  • Collaborate with designers, artists, and partners to deliver console-ready builds.
  • Integrate assets, animations, audio, UI elements, and other components.
  • Optimise gameplay and performance for console hardware.
  • Review and provide feedback on games or code from other developers.
  • Participate in testing, iteration, and platform certification processes.
  • Maintain documentation and provide progress updates.

Skills

PlayStation familiarity
Xbox familiarity
Remote collaboration
Problem-solving
Communication

Tools

GameMaker Studio 2
Unreal Engine
Unity
GML
C#
Python

Job description

Job Title: Game Developer-Console Porting
Location: Remote
Work Roster: 9AM-1PM Sydney Time
About the Role

We're looking for a talented Game Developer to join one of our Australian client's remote team. Our client is a publishing studio that works with indie developers to publish and distribute their games on PlayStation and Xbox consoles.

The main focus of this role is porting existing, already-completed games for release on PlayStation and Xbox consoles — taking an indie developer's game and getting it console-ready. The role also includes hands‑on development work, but porting is the primary responsibility.

The ideal candidate will have hands‑on experience with GameMaker Studio 2, Unreal Engine, or a similar game development platform, along with familiarity with GML (GameMaker Language), C#, and/or Python - the primary languages used across our codebase. Genuine familiarity with PlayStation consoles is essential, and familiarity with Xbox is preferred - this can come from console development experience or simply from being an engaged player who understands how these platforms work from a customer perspective.

This role suits someone who enjoys taking existing games and getting them ready for console audiences, is genuinely into console gaming, and can collaborate effectively with a remote team.

Key Responsibilities
  • Port and adapt existing, indie-developed games for release on PlayStation and Xbox consoles, meeting platform-specific technical and certification requirements.
  • Develop and implement game features, mechanics, and interactive experiences as needed, alongside the porting work.
  • Work with GameMaker Studio 2, Unreal Engine, or similar game development platforms to build, adapt, and maintain game projects.
  • Translate game concepts and requirements into functional and engaging gameplay experiences.
  • Write clean, maintainable, and well-structured code.
  • Debug, test, and resolve gameplay, technical, and performance issues, including console-specific issues that arise during porting.
  • Collaborate with designers, artists, indie developer partners, and other team members to deliver console-ready builds.
  • Integrate game assets, animations, audio, UI elements, and other required components.
  • Optimise gameplay and technical performance for console hardware.
  • Review and evaluate games built by other, including indie, developers as part of the publishing and porting pipeline, providing technical and design feedback.
  • Participate in testing, iteration, and refinement based on feedback and platform certification requirements.
  • Maintain clear documentation and provide regular updates on porting and development progress.
Requirements
  • Proven experience porting or adapting games for console platforms (PlayStation and/or Xbox), or strong game development experience with a clear ability to learn console porting and certification processes.
  • Genuine familiarity with PlayStation consoles (required) and Xbox consoles (preferred) — as a player or from a technical/customer perspective; being an active console gamer is a strong plus.
  • Experience with, or exposure to, the PlayStation Partners or ID@Xbox developer programs is preferred but not required.
  • Experience with GameMaker Studio 2, Unreal Engine, Unity, or a similar game development platform.
  • Familiarity with GML (GameMaker Language), C#, and/or Python — the primary languages used across the codebase.
  • Good understanding of gameplay mechanics, game systems, debugging, and optimisation.
  • Experience taking game features from concept through development, testing, and refinement.
  • Ability to work with existing codebases, often built by other developers, and contribute to ongoing projects.
  • Strong problem-solving and troubleshooting skills.
  • Good communication and collaboration skills.
  • Experience reviewing or evaluating games or code built by other developers, with the ability to give clear, constructive feedback.
  • A portfolio, GitHub profile, playable game, or examples of previous game development or porting work is highly desirable.
What We Offer
  • Remote, part‑time working opportunity.
  • Collaborative and supportive remote team environment.
  • Opportunity to work on interesting games being published across PlayStation and Xbox
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Remote Console Porting Specialist for Indie Games
Remote Console Porting Specialist for Indie Games

Remote Office • Sydney

Hybrid
AUD 70,000 - 100,000
Remote, part-time
Collaborative remote team
PlayStation/Xbox publishing projects
Senior Software Engineer, Game Programmer - Unreal Engine R&D new product - must have Australian work rights
Senior Software Engineer, Game Programmer - Unreal Engine R&D new product - must have Australian work rights

Conkerberry Pty Ltd • Sydney

Hybrid
AUD 140,000 - 190,000
Open PTO & parental leave
Medical insurance for you & dependents
Gaming area
+1
Senior Engineer - Console and PC Games
Senior Engineer - Console and PC Games

Keywords Studios • City of Whitehorse

On-site
AUD 140,000 - 190,000
Senior Engineer - Console And Pc Games
Senior Engineer - Console And Pc Games

Wicked Workshop • City of Melbourne, City of Brisbane, Adelaide

Hybrid
AUD 110,000 - 170,000
DevOps Software Engineer
DevOps Software Engineer

Gameloft Brisbane • City of Brisbane

On-site
AUD 90,000 - 130,000
Flexible work model
Private health insurance
Wellbeing support
+3
Senior Gameplay Programmer
Senior Gameplay Programmer

Rockstar • Sydney

On-site
AUD 111,389 - 167,084
Senior Programmer
Senior Programmer

Frontier Developments • Town Of Cambridge

Hybrid
AUD 124,000 - 172,000
Relocation support
Hybrid work model
Wellbeing initiatives
Graphics Programmer
Graphics Programmer

Rockstar Games • Sydney

On-site
AUD 120,000 - 180,000
Senior Graphics Programmer
Senior Graphics Programmer

Rockstar • Sydney

On-site
AUD 90,000 - 120,000
Senior Graphics Programmer - Real-Time Rendering Lead
Senior Graphics Programmer - Real-Time Rendering Lead

Rockstar • Sydney

On-site
AUD 90,000 - 120,000