Backend Compiler Intern — GPU Codegen & Optimization

NVIDIA Corporation

Redmond

On-site

AUD 39,000 - 139,000

Full time

9 days ago

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Benefits offered by this job

Intern benefits

Job summary

NVIDIA Corporation has an opening for a Computer Science or Computer Engineering grad student to support the NVIDIA Back-End Compiler Team for a 2021 internship. You’ll investigate and develop solutions within the NVIDIA Compiler Back End, working with a mentor and the wider OCG team across compiler, hardware, and application peers.

You will contribute to high-performance code generation for graphics and compute, with hands-on experience in a world-leading AI computing company that values

Qualifications

  • Pursuing a bachelor’s or master’s degree in Computer Science, Computer Engineering or similar.
  • Successful completion of an undergraduate Compiler Design class is preferred.
  • Strong coding skills in C++ and ability to follow software engineering best practices.

Responsibilities

  • Investigate and develop solutions in the NVIDIA Compiler Back End.
  • Collaborate with mentor and cross-functional teams to improve and resolve issues.
  • Contribute to deep-learning compiler technology spanning architecture design and support.

Skills

C++ programming
Strong communication

Education

Pursuing bachelor’s or master’s in Computer Science/Engineering

Job description

NVIDIA Corporation has an opening for a Computer Science or Computer Engineering grad student to support the NVIDIA Back-End Compiler Team for a 2021 internship. You’ll investigate and develop solutions within the NVIDIA Compiler Back End, working with a mentor and the wider OCG team across compiler, hardware, and application peers.

You will contribute to high-performance code generation for graphics and compute, with hands-on experience in a world-leading AI computing company that values

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