Hybrid Technical Artist — Godot, Shaders & Animation

MERKUR Excellence GmbH

Wien

Hybrid

EUR 56,000 - 68,000

Full time

8 days ago

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Benefits offered by this job

Flexible working time
Hybrid work model
Office in center of Vienna
Subsidized public transport

Job summary

MERKUR Excellence GmbH in Vienna is seeking a Technical Artist to join our new Viennese studio. You will implement and optimize graphical elements in Godot, translating creative visions into technical solutions for high-performance gameplay.

The role requires several years in a technical artistry role within gaming, with strong Photoshop/After Effects/Spine skills and exposure to Godot or Unity. Hybrid work model and Vienna office access are offered.

Qualifications

  • Several years of professional experience as Technical Artist or in a comparable role in gaming.
  • Strong skills in Photoshop, After Effects, and Spine; practical experience with Godot or Unity is highly desirable.
  • Creative mindset with strong technical understanding and a solution-oriented approach to complex technical challenges

Responsibilities

  • As a Technical Artist, you independently implement and optimize graphical game elements in Godot to ensure a smooth and high-performance player experience.
  • In addition, you translate design ideas into technical solutions and integrate creative concepts into functional game systems.
  • Moreover, you create animations, 3D models, and prototypes for our games and implement them in Godot using customized shaders and scripts where required.
  • You analyze and continuously improve existing technical implementations to enhance overall quality, performance, and efficiency.
  • Finally, you document your work processes carefully, share your technical expertise within the team, and present your results internally as well as to external stakeholders if required.

Skills

Godot
Unity
3D Animation
Shaders
Photoshop
After Effects
Spine

Tools

Godot
Unity
Photoshop
After Effects
Spine

Job description

MERKUR Excellence GmbH in Vienna is seeking a Technical Artist to join our new Viennese studio. You will implement and optimize graphical elements in Godot, translating creative visions into technical solutions for high-performance gameplay.

The role requires several years in a technical artistry role within gaming, with strong Photoshop/After Effects/Spine skills and exposure to Godot or Unity. Hybrid work model and Vienna office access are offered.

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