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Senior Technical Animator - Sperasoft

Talent Pal

Abu Dhabi

On-site

AED 120,000 - 200,000

Full time

30+ days ago

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Job summary

A leading game development firm is seeking a Senior Technical Animator to work on a AAA+ project. You will contribute to creating seamless integrations of animations within the game environment. The ideal candidate has advanced knowledge in Unreal Engine and Maya, with experience in AAA projects. You will design in-game animation systems, create rigs, and collaborate within a dynamic team. This position offers a chance to work with international professionals and participate in learning opportunities.

Benefits

Flexible working hours
Breakfasts and snacks provided
Learning and development opportunities

Qualifications

  • Advanced knowledge of in-game animation systems.
  • Experience in AAA project as a technical animator.
  • Understanding of object-oriented programming.

Responsibilities

  • Design and work with in-game animation systems.
  • Create body and facial rigs using DCC packages.
  • Work with Unreal control rig system.

Skills

Advanced knowledge of Unreal Engine
Advanced knowledge of Maya
Strong understanding of Python or other .Net languages
Experience of working with in-game animation controlling systems
Understanding facial animation systems based on FACS
Self-motivation and good communication skills

Tools

Maya
Unreal Engine
Motion Builder
Job description

Sperasoft is hiring a Senior Technical Animator to work on an exciting AAA+ project. Working with various elements of the game environment, such as animation trees, blend spaces, and asset dependencies, you will contribute to the seamless integration of animations within the game world. Your expertise in managing and optimizing animation systems will be crucial in delivering high-quality and immersive experiences for our players.

If you are passionate about animation, possess a strong technical background, and thrive in a fast-paced and collaborative environment, we invite you to join our team as a Technical Animator and be part of creating extraordinary gaming experiences.

Responsibilities
  • Design and work with in game animation systems : state machines, pose matching,
  • Creating body and facial rigs using DCC packages like Maya and Motion Builder,
  • Work with in engine procedural animation systems like physical assets,
  • Work with Unreal control rig system,
  • Scripting : Animation tools,
  • Obtaining Lead Artists guidance and approval as required to advance tasks,
  • Contributing to the team-oriented environment.
Requirements
  • Advanced knowledge of Unreal Engine,
  • Advanced knowledge of Maya. Motion Builder will be a big plus,
  • Strong understanding of Python or other .Net languages,
  • AAA project experience in technical animator position,
  • Experience of working with in game animation controlling systems like locomotion, climbing and others,
  • Experience of working with character infrastructure creation : character builder, prop managers and others,
  • Understanding facial animation systems based on FACS,
  • Understanding object-oriented approach,
  • Self-motivation, good communication skills, and a great team-player attitude,
  • Ability to receive constructive feedback.
Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team and a family-like environment.
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